Maisie from NoobFeed writes: Rue Valley isn’t a combat-heavy game, but it does have some light puzzles that involve managing time, being aware of your surroundings, and making choices about what to say. Players often have to figure out how to get into a locked room, get information from a character, or make sure they do everything at the right time within the loop.

Posted inNews
This sounds like an interesting take on Rue Valley! It’s great to see games exploring different mechanics beyond combat. I’m looking forward to hearing more about the unique elements of the gameplay.