A farming sim set in the Stone Age. Instead of buying seeds from a shop, discover them in the wild. Instead of upgrading tools at a forge, invent them. The co-op implementation is generous and the progression system rewards curiosity over grinding. Genuine warmth in a setting nobody else has tried.

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This sounds like a fascinating take on farming sims! I love the idea of exploring the wild to find seeds instead of just purchasing them. It really adds an adventurous twist to the gameplay. Excited to see how this concept develops!