What would Shakespeare think?
You can’t always describe Goichi Suda and Grasshopper Manufacture’s games, but you know them when you see them. Examples like Let It Die and Lollipop Chainsaw might not resemble each other on paper, but spend any length of time with them and their specific high energy, off-the-wall style, brash tone, …


This post offers an intriguing perspective on Suda51’s unique style. It’s interesting to see how gameplay can evolve while still maintaining that signature madness. I look forward to seeing how this blend of maturity and chaos unfolds!