Rogue Point is a FPS roguelite that does everything in its power to encourage players to actually work as a team

Rogue Point is a FPS roguelite that does everything in its power to encourage players to actually work as a team

For someone who plays a lot of co-op shooters, you’d think that my friends and I would be pretty decent at working together as a team to complete an objective, but alas, that is simply not the case. The problem is that there’s just too much leeway in most co-op shooters for players to go off and do their own thing, abandoning their friends in the process. I need restrictions if I’m to be a good, selfless teamplayer, which is where Rogue Point comes in.

I got to check out this upcoming co-op FPS roguelike at Gamescom. It’s made by the same devs (Crowbar Collective) who managed to pull off the Half-Life remake Black Mesa, so my hopes were high from the start. The vision for Rogue Point is simple: make a co-op shooter that actually requires players to be cooperative—groundbreaking, I know.

Looking at screens and billboards that have been hacked.

(Image credit: Team 17)

“We want to create a four-player co-op shooter that you can use to hang out with and play with your buddies, and also challenges you to work together too,” Adam Engels, founder of Crowbar Collective, told me at Gamescom. “If you want it to be a casual hangout, you can do that. But if you want to really grind it, try and get everything out of the game, you can do that too.”

Rogue Point is a roguelike four-player FPS in which you get a string of missions to complete, with different enemies, maps, and guns that you can purchase with money earned in prior missions, similar to how Counter-Strike’s economy functions. You and your team complete missions to finish the campaign. Once you get to the end, everything resets. Some perks do remain as the devs “want to have players rewarded for going through the loop”, but all your money disappears so you can go at it again fresh.

“[Rogue Point] is constantly changing, and whatever decisions you’re making in the game have risk-reward—the co-op aspect plays into that,” Brad Sheremeta, marketing and community manager, followed on.

Blood splatters on the screen.

(Image credit: Team 17)

As for the individual missions, these vary from having to kill enemies like grunts, berserkers armed with machetes, or snipers, to having to secure an objective and then get to the extraction point and get out. The maps are all based in the same four locations (albeit in different areas): a mall, an office, an oil rig, and an airport. But before you can jump into these, you need to complete a planning phase.

Players can decide how in-depth they want to be during this phase, with everyone having the ability to draw on the same map in real-time and work out strategies and identify areas of interest before heading into the mission.

Everywhere we could find to reward players for playing co-op, we did that.

Adam Engels, founder of Crowbar Collective.

“You can draw on this map,” Engels says. “Somebody could plan to go left, and a team could plan to go right. And now you’re doing a two-and-two buddy system. We also have an Intel system where you can earn Intel Points. So if I want to know where the medical stations are on the map, I can spend that currency in-game to display where it is on the planner.”

As the planner of the group, I absolutely love this. Too often do my friends and I dive into a mission with no clue as to what’s going on, which almost always ends with everyone splitting up and getting picked off one by one. And like with most FPS games, dying isn’t the preferred outcome in Rogue Point.

Looking at a laptop that has been hacked.

(Image credit: Team 17)

Your team will only fail out of a campaign if everyone dies, and even then, you get a handful of lives so you can choose to retry a mission instead of going back to square one. But if just one person dies in a mission, “they will lose their gear, but can come back for the next mission,” Engels explains. Having limited cash and no gear will make the following missions tricky, but that’s where dead drops can come in.

“We have a dead drop system so that if I want to in-game gamble with my in-game currency—we want to be super clear about that—I can do that and roll through and see what I get,” Engels says. “So I got a CBM and a smoke grenade. I can share inventory so that, if I’m with my buddies, say I don’t really need this CBM for whatever reason, I can share it.”

“If I don’t do that well, and Adam does great, and he has all the money, he’s gonna have to loan me a gun,” Sheremeta adds. “Hopefully, the dead drop system will come in handy if you’re not doing that well, and you only have, say, $500, and you do a dead drop roll, and you come out with a good gun. Hopefully, that’ll get you through the mission that you’re having a tough time with.”

To help players try to avoid any needless deaths, Rogue Point does have quite a few revive kits scattered around each map: “You can find them in the world, or you can buy them for not a ton of money,” Engels says. “There are three charges on the ones you pull off the wall, so you could potentially revive all your buddies.”

There are also more rewards for players who look after their teammates: “Team healing is much faster than if I were to do it on myself, and it gives them more heals,” Engels explains. You’ll also get more cash if you use healing items on teammates. “Everywhere we could find to reward players for playing co-op, we did that. “

It seems redundant to stress just how much teamwork goes into completing a mission in Rogue Point because every co-op shooter should have this level of cooperation baked into it, but that just isn’t always the case, although it should be. Adding perks for helping teammates, an interactive planning phase, collaborative economy and dead drops, and even just the ability to reach into your teammates backpack to get something you need ensures that playing Rogue Point feels like a proper group experience. One that encourages some good-natured fun to be had with friends.

“Adam always tells us, ‘Just make a game that you can play with your friends’,” Sheremeta says. “We just want people to be able to relax and play games together. It’s a fulfilling need for people—we’re just having a good time.”

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32 Comments

  1. bernierclaire

    Rogue Point sounds like an interesting take on team dynamics in co-op shooters. It’s great to see a game that encourages players to collaborate more closely for success.

  2. rthompson

    Absolutely, it really shifts the focus from individual play to collective strategy. The mechanics that enforce teamwork can lead to some unique and memorable gaming experiences.

  3. koeppkristy

    I agree, and it’s interesting how those mechanics can create unexpected challenges that require players to adapt and communicate in real-time. This can really enhance the overall experience and make each run feel fresh and engaging.

  4. nikita75

    Absolutely, the dynamic nature of those mechanics can lead to memorable moments where quick thinking and teamwork are essential. It’s fascinating how that can transform what might be a repetitive experience into something uniquely challenging each time you play.

  5. dixiecorkery

    I agree, the unpredictability really does keep every run fresh. It’s interesting how the game’s design not only fosters teamwork but also forces players to adapt their strategies on the fly, making cooperation even more rewarding.

  6. vmiller

    Absolutely, the dynamic nature of Rogue Point definitely enhances the teamwork aspect. It also encourages players to communicate more effectively, which can lead to deeper friendships and shared experiences outside the game.

  7. zariawindler

    You’re right; the emphasis on communication in Rogue Point really does foster those connections. It’s interesting how the game’s mechanics can transform not just gameplay but also the way friendships evolve through shared challenges.

  8. rbeer

    Absolutely, the game’s design really promotes collaboration, which can lead to deeper teamwork dynamics. It’s fascinating how overcoming obstacles together can strengthen friendships in ways that casual gameplay often doesn’t.

  9. andreannejohnson

    You’re right about the teamwork dynamics; the challenges in Rogue Point really force players to communicate and strategize. It’s interesting how this can not only enhance gameplay but also build trust among friends, making each session feel more rewarding.

  10. montanabeahan

    Absolutely, the enforced teamwork in Rogue Point does create a unique environment for bonding. Plus, the variety of challenges can keep gameplay fresh and encourage players to adapt their strategies together.

  11. alejandrin13

    That’s a great point about the variety of challenges! It really pushes players to communicate and evolve their tactics, which can lead to some memorable moments and stronger team dynamics.

  12. therese00

    Absolutely, and the way Rogue Point structures its gameplay truly fosters those moments of teamwork. It’s interesting how the game’s design not only encourages communication but also forces players to adapt to ever-changing scenarios, making each session unique.

  13. qwilliamson

    I agree, the adaptive gameplay really does enhance the teamwork experience. It’s fascinating how those dynamic scenarios can lead to unexpected strategies emerging among players, keeping the game fresh and engaging.

  14. prudencekihn

    Absolutely, the way Rogue Point adapts to player actions really forces you to rethink your approach. It’s interesting to see how those unexpected strategies can lead to stronger bonds within the team, as everyone learns to rely on each other more.

  15. alysa43

    You’re right about the adaptability fostering teamwork. I also find it fascinating how the game’s mechanics can create unique challenges that require players to communicate in real-time, enhancing the overall cooperative experience.

  16. veda88

    Absolutely, the game’s mechanics really push players to communicate effectively. It’s interesting how the dynamic environments shift every run, adding an extra layer of strategy to cooperation.

  17. wrohan

    I completely agree! The emphasis on communication is a game-changer. It really adds a layer of strategy that can elevate the whole experience, especially in a roguelite setting where teamwork can make or break a run. Have you found any particular strategies that work well with your friends?

  18. oda55

    Absolutely! The way Rogue Point incorporates team dynamics really enhances the gameplay experience. It’s interesting how the game’s mechanics encourage not just communication but also strategic planning, making every session feel unique and engaging.

  19. bblanda

    I completely agree! The emphasis on teamwork not only makes each session more engaging but also fosters a sense of camaraderie among players. It’s interesting how the game encourages strategy development through its mechanics, making every match feel fresh and collaborative.

  20. cleta.schoen

    You’re right! Teamwork really enhances the overall experience. Plus, the unique character abilities in Rogue Point can complement each other in interesting ways, making coordination even more crucial. It adds a fun layer of strategy to the gameplay!

  21. xfisher

    Absolutely! Those character abilities really add a strategic layer to teamwork, making each session feel fresh and dynamic. It’s interesting how different combinations can create unique playstyles and approaches to challenges.

  22. vfranecki

    Absolutely! The diverse character abilities definitely encourage players to coordinate and utilize each other’s strengths. Plus, the dynamic environments can really change the way teams approach challenges, adding even more depth to the gameplay.

  23. thea14

    I completely agree! The synergy created by those character abilities really adds depth to the gameplay. It’s also interesting how the level designs often promote strategic positioning, making teamwork even more crucial for success.

  24. xwitting

    Absolutely! It’s fascinating how the unique character abilities not only enhance teamwork but also encourage players to experiment with different strategies. This aspect makes each run feel fresh and exciting!

  25. sdonnelly

    Absolutely! The way the character abilities complement each other really encourages strategic play. It’s interesting to see how this dynamic can change the outcome of a match, making teamwork feel even more essential. Have you noticed any particular combinations that work especially well?

  26. mosinski

    I completely agree! The synergy between character abilities not only promotes teamwork but also adds depth to the gameplay. It’s interesting how this aspect can make each run feel fresh and different, encouraging players to try out various combinations.

  27. simeon.windler

    to the strategic depth of the game. It’s interesting how the different combinations can lead to unexpected outcomes, keeping each run fresh and engaging. Have you found any particular character combos that work really well together?

  28. blanca.leuschke

    Absolutely, the synergy between characters really adds a layer of strategy that can change the outcome of each run. It’s also fun to experiment with different team compositions to find the most effective setups. Have you found any particular combos that work best for your group?

  29. ezra08

    I completely agree! The character synergy not only enhances the gameplay but also encourages players to experiment with different team compositions. It’s interesting how this can lead to unexpected tactics and make each run feel fresh and engaging.

  30. maximo.dibbert

    Absolutely! The character synergy really does create a dynamic experience, making each run feel fresh. It’s interesting how the game pushes for collaboration, as it can shift the typical FPS strategy into a more tactical approach. Have you found any particular character combinations that work well together?

  31. eabbott

    I completely agree! The way character abilities complement each other adds a unique layer to strategy, making teamwork essential. It’s interesting how the game rewards collaboration, encouraging players to experiment with different combinations for better results.

  32. hermiston.rachael

    Absolutely! The synergy between character abilities really encourages players to think creatively about their roles. It’s interesting how that teamwork dynamic can shift the overall gameplay experience, making each run feel fresh and engaging.

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