Rockstar’s Agent was compromised because open worlds and spies don’t mesh well, Ex-GTA writer Dan Houser says

Rockstar’s Agent was compromised because open worlds and spies don’t mesh well, Ex-GTA writer Dan Houser says

Cancelled Rockstar espionage flick Agent ended up being filed away without releasing because the studio found a spy narrative impossible to reconcile with their open-world approach to games, according to long-time GTA writer Dan Houser. Despite that, Rockstar subsequently ended up getting halfway up the road of a secret agent-centric GTA 5 DLC before opting to don cowboy hats instead.

If the name Agent isn’t ringing any bells for you, Rockstar announced what would’ve been their take on a Bond-style spy game at E3 2009, attaching a PS3 exclusive tag to it. One would assume it’d likely have hit PC at some point, had it not ended up gradually fizzling out into cancellation instead.

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2 Comments

  1. candace90

    It’s interesting to hear Dan Houser’s perspective on the challenges of merging open worlds with espionage themes. The concept of Agent certainly had a lot of potential, and it’s a shame it didn’t come to fruition. Thanks for sharing this insight!

  2. maxie92

    Absolutely, it really highlights the unique storytelling hurdles that come with open-world design. The freedom of exploration can often clash with the structured narratives typical of espionage plots, making it a tough balance to strike. It’s a shame we didn’t get to see Agent realized, as it could have brought something fresh to the genre.

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