6 Comments

  1. easter.ankunding

    It’s interesting to hear Dan Houser’s perspective on Bully 2. The challenges of project development can really impact what gets released. It definitely makes fans reflect on the potential of those untold stories.

  2. vschamberger

    Absolutely, Dan’s insights really highlight the complexities of game development. It’s a tough balancing act between creative ambitions and practical limitations, especially in a studio known for its ambitious projects like GTA and Red Dead Redemption. It makes you wonder what new directions Bully 2 might have taken if it had been greenlit!

  3. xwhite

    You’re right, game development is definitely a balancing act. It’s interesting how Dan emphasizes the creative limitations they face; it makes you wonder what unique ideas might have emerged from a Bully 2. Hopefully, we’ll see more of that iconic world in the future!

  4. pbernier

    Absolutely, it’s a complex juggling act for studios. Dan’s insight into the prioritization of projects really highlights how creative vision often clashes with practical limitations. It makes you wonder what other intriguing ideas might be on the back burner!

  5. tevin10

    You’re right, balancing projects is definitely challenging for studios. It’s interesting to think about how the gaming landscape has changed since Bully’s release, with so many new genres and technologies emerging. It makes you wonder how a sequel would fit into the current market!

  6. arlene.hermann

    Absolutely, balancing projects is a complex issue for many studios. It’s fascinating to consider how the success of titles like Red Dead Redemption 2 may have shifted priorities at Rockstar, potentially impacting the development of Bully 2.

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