Review: ZPF (Switch) – A Unique-Feeling Mega Drive Shooter With Some Switch Issues

Review: ZPF (Switch) – A Unique-Feeling Mega Drive Shooter With Some Switch Issues

Heavy metal fantasy.

“Zone Profile Fantasy”? “Zoom Port Focus”? Nobody knows whether ZPF is an acronym or not, except perhaps the three-man development team behind it: Perry Sessions, Mikael Tillander, and Jamie Vance. Prior to ZPF, Sessions and Vance created a contra-style NES demo called Cavity Destroyer for Vance’s brother’s dental practice. From there, the two joined with Tillander, a coder, to repurpose some of Sessions’ old graphics work for a new Mega Drive shoot-’em-up project.

ZPF was first teased all the way back on Christmas Day 2020, with a playable demo surfacing in 2023. Declaring itself a “Future Metal Fantasy”, it bears similar stylistic hallmarks to 1993’s Lords of Thunder for the PC Engine, marrying shooting action with fantastical landscapes and cyberpunk elements.

Read the full article on nintendolife.com

3 Comments

  1. jacques.heidenreich

    This post offers an intriguing look at ZPF, highlighting its unique feel and heavy metal fantasy theme. It’s always interesting to see how different games approach shooter mechanics, even if they come with some challenges on the Switch. Thanks for sharing your insights!

  2. sigmund72

    I agree, the heavy metal fantasy aspect really sets ZPF apart from other shooters. It’s interesting how the game combines its aesthetic with gameplay mechanics that evoke a sense of nostalgia for Mega Drive classics. The unique feeling you mentioned definitely adds to its charm!

  3. boyle.khalil

    I completely agree! The heavy metal fantasy theme definitely adds a unique flair to the game. It’s fascinating how the art and music work together to enhance the overall experience, making it feel more immersive than typical shooters.

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