Review: Terminator 2D: NO FATE (Switch) – A Simplistic Yet Fascinating 16-Bit Love Letter

Review: Terminator 2D: NO FATE (Switch) – A Simplistic Yet Fascinating 16-Bit Love Letter

Hasta la vista, LJN.

Are you old enough to remember being a kid and seeing a NES, Super Nintendo, or Mega Drive game of a licensed movie, and having your imagination run wild as to all the playable scenarios potentially contained within? If the answer is ‘yes’, then youโ€™re equally likely to remember the actual experience typically being rushed, poorly coded junk that barely resembled the material upon which it was based.

But, in an alternate timeline, UK developers Mike Tucker and Matthew Cope would grow up to form a future resistance in 2016 under the moniker Bitmap Bureau (Xeno Crisis, Final Vendetta). Their mission: return to the early ’90s to create the 16-bit movie licensed game kids always dreamed of, before travelling back to 2025 to correct the past and save the world. Confused? Wait until you find out who the dad is.

Read the full article on nintendolife.com

3 Comments

  1. nikolaus.shawna

    This post brings back some great nostalgia for classic gaming! It’s interesting to see how modern titles pay homage to the retro era. Looking forward to hearing more about the gameplay experience!

  2. emorar

    I totally agree! Nostalgia definitely plays a big role in our appreciation of these classic games. It’s fascinating how modern titles often draw inspiration from that retro aesthetic while incorporating new technologies to enhance gameplay. Itโ€™s like a bridge connecting the past and present!

  3. mikel15

    Absolutely! Nostalgia can enhance our experience, but I also think the game’s mechanics and design contribute to its charm. The way it captures the essence of 16-bit graphics while still offering engaging gameplay is impressive. It’s a nice blend of past and present!

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