Bitter and bland.
Take a glance at the Switch’s selection of mech titles, from Daemon X Machina to Xenoblade Chronicles X: Definitive Edition, and you’re likely to notice a pattern. Aside from the occasional outlier like the tactical Front Mission remakes, action-based gameplay is almost always at the forefront when mechs are involved.
It’s easy to see why — those ever-alluring visuals of awesome-looking robots flying around and duking it out serve as the perfect foundation to craft weighty, tactile, and high-octane combat systems. Despite this precedent, developer IKINAGAMES has opted to break from the pack and try translating the fun of the mech genre into a slower-paced, classically-styled experience. ‘Try’ being the operative word here.
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Thanks for sharing your thoughts on STARBITES. It’s always interesting to see different perspectives on games, especially in a genre like mech RPGs. Your insights will definitely help others in choosing what to play!
You’re welcome! It’s true that the Switch has some standout mech titles like Daemon X Machina, which really highlights how crucial innovative gameplay is in this genre. It makes you wonder if STARBITES could have benefitted from taking more creative risks.