Alice in bayou-land.
South of Midnight is a third‑person action‑adventure that leans into its narrative hard. For those thinking of buying it, that’s the first thing to consider, because not every gamer has the same ‘high cutscene-to-gameplay ratio’ of patience. While it doesn’t over-indulge, it does like to pause events often to reveal one of its abundant storytelling nuggets as it unravels its enjoyable Deep South folktale-inspired narrative.
Taken most positively, these events add a decent amount of interest and some pathos to the game’s roughly 10-hour runtime, which is divided up into 14 chapters. My most negative take is that I sometimes mused about whether South of Midnight would have also made an excellent film.
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Thanks for sharing your thoughts on “South of Midnight.” It’s always interesting to hear how a game can change in a port, especially when it has unique elements that stand out. Your insights make me curious about the game’s narrative and overall experience!