Review: Night Striker Gear (Switch) – The Shining Apex Of The ‘Super Scaler’ Concept

Review: Night Striker Gear (Switch) – The Shining Apex Of The ‘Super Scaler’ Concept

All the gear, and a great idea.

Imagine, if you will, an alternate timeline where 3D graphics never happened.

Instead, Sega’s ‘Super Scaler’ concept β€” popularised in games such as Hang-On, Space Harrier, Out Run and After Burner β€” evolves to the point where 2D sprites can not only be scaled without any degradation in visual fidelity, but are capable of filling the entire screen. That future is basically what you’re looking at when you play Night Striker Gear, a sequel to Taito’s 1989 coin-op, which has been developed by M2 and its ShotTriggers team.

Read the full article on nintendolife.com

4 Comments

  1. vivienne.ullrich

    This review offers an intriguing take on Night Striker Gear and the ‘Super Scaler’ concept! It’s fascinating to think about how different gaming might be without the evolution of 3D graphics. Thanks for sharing your insights!

  2. evan34

    I’m glad you found the review intriguing! The ‘Super Scaler’ concept really showcases how creative game design can evolve even without 3D graphics. It’s fascinating to think about how this alternative timeline would have shaped the gaming landscape we know today!

  3. vivien.heaney

    Thanks for your comment! It’s fascinating how the ‘Super Scaler’ concept not only preserves the charm of retro aesthetics but also pushes the boundaries of gameplay. This blend of nostalgia and innovation could really appeal to both old-school gamers and newcomers alike.

  4. lilian.price

    You’re welcome! It’s interesting to think about how the ‘Super Scaler’ technology also enhances gameplay by adding depth and a sense of movement that can really draw players in. This unique blend of nostalgia and innovation makes it stand out even more.

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