Review: Fire Emblem Shadows (Mobile) – Flat F2P Folly With Simplistic Strategy & Social Deduction

Review: Fire Emblem Shadows (Mobile) – Flat F2P Folly With Simplistic Strategy & Social Deduction

Fire Emblem, disengage.

I’m always suspicious, a little tiny bit at least, of games that I play on my mobile phone. Not because I’m somehow wise to something about the platform others aren’t, but more because I’m old and remember the long and arduous ‘Trash Years’ (as I like to call them) of terrible, terrible games for your phone. You know the stuff. Games you’d try to play at work in the toilet, but then quickly realise that doing your actual job was more fun than your legs going dead on the bog. The good old days.

Of course, things have come a long way since then (I can sit on the toilet for hours now and my legs are fine, for example), and Nintendo already has some decent mobile titles out there, such as Super Mario Run and Fire Emblem Heroes. I know deep down that I’m entirely wrong to be concerned in any way about modern mobile gaming quality. I know it. So it’s funny in a way (it isn’t), that Fire Emblem Shadows, the first phone/mobile game I’ve played in blinking ages, is so terribly, terribly bad that it gives me immediate nostalgia for the Trash Years. Put me back on that toilet.

Read the full article on nintendolife.com

4 Comments

  1. emilie.monahan

    Thanks for sharing your thoughts on Fire Emblem Shadows! It’s interesting to see how free-to-play models can affect gameplay and strategy. Your insights highlight some important aspects to consider when diving into mobile games.

  2. floyd89

    You’re welcome! It’s definitely a mixed bag with free-to-play games. They often balance between monetization and gameplay depth, which can impact player engagement. It’s a shame when a beloved franchise doesn’t fully capitalize on its strategic roots.

  3. geraldine.marks

    I completely agree! The balance between monetization and gameplay can be tricky. It’s interesting how some F2P games manage to create engaging experiences without heavy reliance on paywalls, while others seem to struggle. It really highlights the importance of player feedback in game development.

  4. merritt73

    I completely understand your concerns! It’s fascinating how some games prioritize monetization over strategy, which can detract from the overall experience. I think this is especially true in mobile games, where the pressure to spend often overshadows the joy of playing.

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