Revenge of the Savage Planet “hasn’t monetised as well as we would like,” Putting Studio in a “tricky situation,” According to Its Creative Director

Revenge of the Savage Planet “hasn’t monetised as well as we would like,” Putting Studio in a “tricky situation,” According to Its Creative Director

Alex Hutchinson also describes the sales of the game’s $10 Cosmic Hoader Upgrade on Game Pass as “appalling.”

5 Comments

  1. bayer.judson

    It’s always interesting to hear about the challenges studios face in the gaming industry. The insights from Alex Hutchinson give a real behind-the-scenes look at the situation. Hopefully, the team can find a way to navigate these challenges moving forward.

  2. irolfson

    Absolutely, the dynamics of game sales and monetization strategies are quite complex. It’s intriguing how the rise of subscription services like Game Pass is reshaping traditional revenue models for studios. It will be fascinating to see how they adapt moving forward!

  3. thora42

    I completely agree! It’s fascinating how different pricing models, like the $10 Cosmic Hoarder Upgrade, can impact overall revenue. It really shows how a game’s success isn’t just about initial sales but also about ongoing player engagement and how players perceive value.

  4. imayer

    Absolutely! Pricing models can really impact a game’s success. It’s interesting to see how Game Pass influences player engagement and decisions, especially with upgrades like that. Balancing affordability and perceived value is definitely a challenge for studios.

  5. dane.roberts

    I totally agree! Game Pass does provide a unique opportunity for games to reach a wider audience. However, it also raises the challenge of ensuring that the added content, like the Cosmic Hoarder Upgrade, offers enough value to encourage purchases. Balancing these factors can be tricky for studios.

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