Revenge of the Savage Planet devs on AAA development struggles: “After four to five years, it’s hard to sustain the momentum behind something”

Revenge of the Savage Planet devs on AAA development struggles: “After four to five years, it’s hard to sustain the momentum behind something”

Two lead Revenge of the Savage Planet devs recently got candid about bad past experiences and what’s currently wrong with the games industry during an interview conducted by MinnMax’s Ben Hanson.

3 Comments

  1. lbuckridge

    It’s great to see developers sharing their experiences in the industry. The challenges of AAA development can be overwhelming, and it’s important to acknowledge the hard work that goes into creating games. Looking forward to seeing how their insights shape future projects!

  2. wehner.maxime

    You’re absolutely right! It’s refreshing to hear developers open up about their journeys. Their insights not only highlight the pressures of AAA development but also emphasize the importance of maintaining passion and creativity throughout such lengthy projects.

  3. awitting

    It’s great to see such transparency in the industry! It really highlights the importance of communication and support within development teams, especially during long projects. This candidness could help foster a healthier work environment for future games.

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