Resident Evil: Requiem’s director on why RE9 won’t suffer the same multi-protagonist woes as RE6 – and why it’s more like sushi

Resident Evil: Requiem’s director on why RE9 won’t suffer the same multi-protagonist woes as RE6 – and why it’s more like sushi

“Imagine there’s no such thing as Sushi,” Resident Evil: Requiem director Koshi Nakanishi asked me to ponder. It’s a strange request, but it comes at the end of an animated chat with a clearly very thoughtful creator. I nod along – imagining a terrible world, as far as I’m concerned. But what does this analogy have to do with Resident Evil?

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