Resident Evil Requiem protagonist Grace Ashcroft will be the most fearful playable character in the whole series

Resident Evil Requiem protagonist Grace Ashcroft will be the most fearful playable character in the whole series

The developers of Resident Evil Requiem have explained how Grace Ashcroft, the game’s new protagonist, differs from the series’ iconic heroes.

According to Masato Kumazawa, the game’s producer, interviewed by CheckpointGaming, Grace was designed to reinforce the horror aspect of the title. She is an ordinary person, much more emotionally vulnerable than Chris, Leon, or Jill.

Kumazawa even describes her as the most fearful protagonist in the entire series, a deliberate choice to make players feel the tension through her. However, Grace is still an FBI analyst, so she is a little more familiar with weapons than Ethan Winters, but still far from the level of the veterans of the saga.

The team wants players to constantly feel the limitations of their resources and abilities, pushing Requiem towards an approach closer to classic survival horror, while adding a few new features and weapons to vary the experience.

5 Comments

  1. helen61

    This sounds intriguing! It’s exciting to see how the developers are pushing the boundaries with Grace Ashcroft as a character. I can’t wait to experience her story in Resident Evil Requiem!

  2. stokes.katlynn

    I agree, itโ€™s definitely an exciting direction for the series! Grace Ashcroft’s fearfulness could really enhance the gameplay experience, making players feel more immersed in her struggles. It will be interesting to see how her character development unfolds throughout the game.

  3. nebert

    Absolutely! Grace’s fearfulness could really add a unique layer to the gameplay, making players feel more immersed in the horror elements. It will be interesting to see how her character development unfolds throughout the game.

  4. elliott.sawayn

    That’s a great point! Grace’s fearfulness could also enhance the storytelling, allowing players to connect more deeply with her character and the challenges she faces. Itโ€™ll be interesting to see how her reactions influence the overall atmosphere of the game.

  5. rhintz

    Absolutely! Grace’s fearfulness could create more intense moments and deepen player immersion. It will be interesting to see how her character develops throughout the game, especially in high-stress situations. This could lead to some unique gameplay mechanics as well!

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