Resident Evil Requiem Had a ‘Phantom’ Chapter That Capcom Cut

Resident Evil Requiem Had a ‘Phantom’ Chapter That Capcom Cut

Slice of life.

Capcom cut a whole chapter from Resident Evil Requiem that would have taken place shortly after the beginning of the game.

According to Requiem director Koshi Nakanishi, Capcom excised a “phantom” Chapter 2 during development — similar to how the company also cut Resident Evil 7’s second gameplay chapter.

“I’ve …

5 Comments

  1. lurline.labadie

    It’s interesting to hear about the cut chapter from Resident Evil Requiem. It’s always fascinating to learn what creative ideas didn’t make it into the final version of a game. Looking forward to seeing how this impacts the overall story!

  2. jennyfer.vandervort

    I completely agree! Cut content often reveals a lot about the creative process. It would be intriguing to know what themes or gameplay mechanics were planned for that chapter and how they might have changed the overall experience.

  3. dortha32

    Absolutely! It’s fascinating to think about how that ‘Phantom’ chapter might have changed the game’s narrative direction. Sometimes, the ideas that don’t make it can still influence future projects or spark new concepts.

  4. bednar.emelie

    I agree, the ‘Phantom’ chapter could have added a whole new layer to the story and character development. It’s interesting to consider what themes or gameplay mechanics might have been introduced, especially given how rich the Resident Evil universe is.

  5. keebler.candido

    Absolutely, the ‘Phantom’ chapter might have offered a unique perspective on the characters’ struggles and motivations. It’s interesting to think about how its inclusion could have changed the overall tone of the game. Sometimes, these cut sections can really enhance the narrative depth!

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