
When it was unveiled last March, DLSS 5 immediately sparked controversy. Indeed, the new version of NVIDIA’s upscaler relies heavily on artificial intelligence to enhance—and, more importantly, alter—the visuals of certain games.
The most striking example was undoubtedly Resident Evil Requiem, with Grace Ashcroft looking almost unrecognizable under DLSS 5. Players were quick to point the finger at the technology, accusing it of altering the developers’ original vision too drastically.
Now, Capcom has spoken out on the matter for the first time through Masato Kumzawa, the producer of Requiem. He welcomed this reaction, noting that « the fact that many players said they really liked Grace’s original design and didn’t want to see it changed was a positive thing… ».
« This means we nailed the design [and] it shows that Grace quickly became a fan favorite, that people had very strong opinions about her design. »
Capcom is one of NVIDIA’s partners for the use of DLSS 5 in upcoming games.
