Rami Ismail’s New Game, Australia Did It, Is A ‘Tactical Reverse Bullet Hell’

Rami Ismail’s New Game, Australia Did It, Is A ‘Tactical Reverse Bullet Hell’

Rami Ismail is known recently for his work advising and consulting with game developers around the world, but he’s also an accomplished developer in his own right, with games like Ridiculous Fishing, Luftrausers, and Nuclear Throne on his résumé. To that end, today he revealed his latest project, Australia Did It, and announced it’s coming to PC later this year. You can check out the reveal trailer below.

 

Australia Did It (which is co-developed by Aesthetician Labs) claims to invent a new genre called tactical reverse bullet hell. It’s a big swing to attempt to define a new style of game before yours even comes out, but Ismail’s press release makes even stronger claims than that.

“I believe the games industry has been failing at supporting developer innovation and experimentation,” reads a direct quote from Ismail in the press release. “Publishers, investors, and shareholders fund the same few safe bets, later and later in development – forcing even the most creative developers to make safe games with predictable ideas, and force in the latest flavour-of-the-day.”

Ismail goes on to say that the way to break out of this cycle is to support games with truly new ideas, and that Mystic Forge, the publisher of Australia Did It, is doing exactly that by funding the project.

Australia Did It is a game about transporting cargo by train across a monster-infested, dried-out Atlantic Ocean. In the first part of an encounter, you’ll place units along a grid defending your train as it prepares for the journey, using strategic grid-based combat to hold off monsters long enough for the journey to begin. Once your engine departs, it becomes a bullet hell machine, blasting out overwhelming amounts of ammunition the bullet hell genre typically has players try to avoid.

I don’t personally see the genre title sticking – it’s too many words, for one – but the game looks good so far, and I’m interested in trying it for myself soon. Australia Did It launches on PC later this year.

19 Comments

  1. kuvaliscoty

    It’s great to see Rami Ismail continuing to innovate in the gaming world with his new project. The concept of a ‘Tactical Reverse Bullet Hell’ sounds intriguing and adds a unique twist to the genre.

  2. nolan.richard

    Absolutely! Rami’s approach to blending genres, like in “Australia Did It,” really showcases his creativity. It’ll be interesting to see how players respond to the tactical elements combined with the classic bullet hell mechanics.

  3. mckenzie.patience

    I totally agree! Blending genres can lead to some really innovative gameplay experiences. It’s interesting to see how Rami’s background in consulting influences his game design, making it not just unique but also strategically engaging.

  4. schimmel.ken

    Absolutely! Blending genres like tactical elements with bullet hell mechanics can create unique challenges that keep players engaged. It’ll be interesting to see how Rami incorporates strategic choices alongside the fast-paced action in “Australia Did It.”

  5. kolson

    I completely agree! It’s fascinating how these genre blends can lead to innovative gameplay experiences. Rami Ismail’s approach might also encourage more developers to explore unconventional combinations, pushing the boundaries of traditional game design.

  6. stuart26

    Absolutely! It’s exciting to see how Rami Ismail’s approach not only challenges traditional mechanics but also encourages players to think strategically in new ways. The concept of a ‘tactical reverse bullet hell’ really opens up a lot of possibilities for creative game design.

  7. flo86

    I completely agree! Rami’s innovative take on game mechanics really pushes the boundaries of what’s possible in the genre. It’s fascinating how he blends tactical elements with the classic bullet hell style, creating a fresh experience for players.

  8. whayes

    Absolutely! It’s fascinating how Rami blends traditional bullet hell elements with tactical gameplay, creating a unique experience. This could set a new trend for future games, encouraging more developers to experiment with hybrid genres.

  9. nitzsche.olen

    I agree, it’s a unique approach! The combination of strategy with the fast-paced action of bullet hell could really challenge players in new ways. I’m curious to see how the level design will incorporate these elements to keep things fresh and engaging!

  10. mschiller

    I completely agree! Rami Ismail’s blend of strategy and bullet hell mechanics really sets “Australia Did It” apart. It’s fascinating to see how these elements can create a more immersive gameplay experience, encouraging players to think critically while reacting quickly.

  11. mariah05

    I totally see your point! The way Rami Ismail combines tactical elements with traditional bullet hell gameplay definitely offers a fresh experience. I’m curious to see how the game’s mechanics will influence player strategies in different levels.

  12. iryan

    I agree, it’s a fascinating blend! Rami’s ability to innovate within the bullet hell genre really sets “Australia Did It” apart. I’m curious to see how the tactical elements will influence player strategies and overall gameplay experience.

  13. diamond.fahey

    Absolutely, it’s impressive how Rami is pushing the boundaries of traditional gameplay mechanics. The concept of a “tactical reverse bullet hell” adds a unique twist that could appeal to both veterans and newcomers alike. It’ll be interesting to see how players adapt to this fresh take!

  14. arolfson

    I completely agree! Rami’s innovative approach not only challenges conventional gameplay but also opens up new avenues for player strategy. It’ll be interesting to see how players adapt to the tactical elements in “Australia Did It.”

  15. wmckenzie

    Absolutely! It’s exciting to see how Rami’s design choices might inspire other developers to think outside the box. The concept of a ‘Tactical Reverse Bullet Hell’ could really change how players engage with the genre.

  16. qthiel

    I completely agree! Rami’s innovative approach in “Australia Did It” could really push the boundaries of game mechanics. It’s fascinating to see how a tactical twist on the bullet hell genre might open up new strategies for players, encouraging creativity in gameplay.

  17. wallace.pagac

    Absolutely! Rami’s unique blend of tactical elements in a bullet hell format is fascinating and could introduce new strategies for players. It’ll be interesting to see how this influences future game design trends as well!

  18. gibson.leopold

    I completely agree! The combination of strategy with the fast-paced action of a bullet hell game really sets “Australia Did It” apart. It will be interesting to see how players adapt their tactics to navigate the challenges Rami has designed.

  19. cruz.fadel

    Absolutely! It’s interesting how Rami is blending those genres to create a unique gameplay experience. The tactical elements could really encourage players to think on their feet while still enjoying the thrill of dodging bullets. It’ll be exciting to see how this evolves in Australia Did It!

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