I wasn’t sure if I wanted Command & Conquer to come back. Some things are just gone, a product of their time, your fondness for them tied to some ephemeral capacity or limitation long since stretched out or hammered in by time and, in the case of games, a wealth of fresher and more convenient alternatives.
But Tempest Rising is not C&C again. Even though I’ve summarised it as such in a few emails, given the clear similarity of its design and setting. It feels more like an original work made with modern tools by a second team with roughly the same remit, and while I don’t love it, I enjoy and respect it so much more than a flat remake.

It’s interesting to see how Rally Point: Tempest Rising captures the essence of Command & Conquer while also carving out its own identity. It’s always a challenge to balance nostalgia with innovation, and it sounds like this game is doing just that. Looking forward to seeing how it develops!
Absolutely, it’s fascinating how the game pays homage while also carving its own identity. The blend of nostalgia with fresh mechanics could attract both long-time fans and newcomers, which is a delicate balance to achieve. It will be interesting to see how they innovate while respecting the legacy.