Rally Point: Tempest Rising is clearly Command & Conquer, but more importantly, it isn’t

Rally Point: Tempest Rising is clearly Command & Conquer, but more importantly, it isn’t

I wasn’t sure if I wanted Command & Conquer to come back. Some things are just gone, a product of their time, your fondness for them tied to some ephemeral capacity or limitation long since stretched out or hammered in by time and, in the case of games, a wealth of fresher and more convenient alternatives.

But Tempest Rising is not C&C again. Even though I’ve summarised it as such in a few emails, given the clear similarity of its design and setting. It feels more like an original work made with modern tools by a second team with roughly the same remit, and while I don’t love it, I enjoy and respect it so much more than a flat remake.

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