It is time to once again desecrate the much-pillaged tomb of Looking Glass Studios and have it away with the materials for a new dark fantasy immersive sim. Starhelm Studios have announced Project Shadowglass, a purebred first-person Thief-like with a light-shadow system, lockpicking, pickpocketing, noisy or quieter walkable surfaces, magical traps, heist planning and jailbreaks.
Lead developer Dominick John is one of the two people behind Youtube music parody outfit Space Bards, but it doesn’t sound like you’ll be singing much in Project Shadowglass. Not unless you really enjoy getting caught. Or are great at ventriloquy. Has an imsim allowed you to distract people using ventriloquy yet? Maybe next time.


This post highlights an interesting blend of inspirations from classic games while tackling current themes around generative AI. It’s always exciting to see how the legacy of Looking Glass Studios continues to influence new projects. Looking forward to seeing where this creative direction leads!
trends in technology. It’s fascinating how Project Shadowglass not only pays homage to those classic titles but also critiques generative AI’s influence on creativity. This juxtaposition could spark deeper conversations about the role of technology in game design and storytelling.
You’re absolutely right! It’s interesting to see how Project Shadowglass not only honors those classics but also critiques the current state of generative AI, prompting us to think about the implications of technology on creativity. The blend of nostalgia and modern commentary makes it a unique addition to the gaming landscape.