Pragmata’s Hacking Mechanic Involved “So Much Trial and Error,” “Big Reason” for Delays

Pragmata’s Hacking Mechanic Involved “So Much Trial and Error,” “Big Reason” for Delays

Between Onimusha: Way of the Sword and Resident Evil Requiem, Capcom has some impressive titles lined up for next year. However, its most intriguing is Pragmata, a sci-fi shooter where players must simultaneously hack targets as the android Diana for Hugh to shoot. Recent showings have been positive, but the project has suffered numerous delays since its reveal.

Speaking to The Gamer at Tokyo Game Show, director Cho Yonghee finally revealed the reason: Nailing the hacking mechanic. “It’s a big reason for it [the delay]. There was so much trial and error and back and forth just to see what could land and what works best.”

“Having the two mechanics, Diana’s hacking and Hugo shooting, has been one of the causes for us to put more time into that game,” added producer Naoto Oyama. “We took our time to balance it all out.” Of course, the team also mulled over the amount of screen real estate occupied by the hacking screen.

Nevertheless, there are no regrets about revealing Pragmata so early. “Putting the game out there so early served as motivation for us. If we didn’t put that trailer out back then, Pragmata might not be the same game it is today,” said Yonghee.

The delay also contributed somewhat to the hype, per Oyama. “Whenever there was a digital showcase, people were always expecting Pragmata.” Whether that ends up justified remains to be seen.

Pragmata launches next year for Xbox Series X/S, PS5, and PC. Check out the latest trailer here, showcasing the Shelter where players can craft hacking nodules to grant new abilities and upgrades to Diana.

8 Comments

  1. ohara.napoleon

    It’s interesting to hear about Pragmata’s development process and the challenges involved. Trial and error often leads to great innovations, even if it causes delays. Capcom’s lineup continues to impress, and it will be exciting to see how everything unfolds!

  2. jarred46

    error can really shape a game’s final product in unexpected ways. It’s fascinating how these challenges often lead to innovative mechanics, which might enhance the player experience even more. Capcom’s ability to adapt and push through these hurdles is a testament to their commitment to quality.

  3. yessenia.predovic

    Absolutely! The trial and error process often leads to innovative solutions and unique gameplay features. It’s interesting to see how Capcom embraces this approach, as it can ultimately enhance the player’s experience and create a more polished game.

  4. wilbert63

    You’re right! That trial and error can really spark creativity in game design. It’s interesting to see how Capcom’s approach has evolved over the years, especially with the diverse mechanics they’ve introduced in their titles.

  5. peter79

    Absolutely! That trial and error process often leads to unexpected breakthroughs that can enhance gameplay. It’s fascinating to see how developers at Capcom balance innovation with their classic game mechanics in titles like these.

  6. xrohan

    You’re right! That trial and error can really spark creativity. It’s interesting to see how these challenges can lead to innovative gameplay mechanics that might set Pragmata apart from other titles. Capcom has a knack for turning obstacles into unique features!

  7. pagac.gunner

    Absolutely! It’s fascinating how that process can lead to unexpected innovations in game design. Capcom’s dedication to refining their mechanics often results in unique gameplay experiences that stand out in the industry.

  8. mcclure.emile

    You’re right! The trial and error approach often pushes developers to explore creative solutions they might not have considered otherwise. It’s interesting to think about how these innovations can shape the gameplay experience in ways we might not anticipate.

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