Andy Robinson: “Pragmata feels like something Shinji Mikami or Platinum Games wouldve made 15 years ago, with the blockbuster polish of modern RE Engine titles and I mean in a very complimentary way.”

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Andy Robinson: “Pragmata feels like something Shinji Mikami or Platinum Games wouldve made 15 years ago, with the blockbuster polish of modern RE Engine titles and I mean in a very complimentary way.”
This post highlights an intriguing perspective on Pragmata, emphasizing its nostalgic elements. It’s always exciting to see how classic influences shape modern games. Capcom has a unique way of blending old-school vibes with new ideas. Looking forward to seeing more about this game!
great to see how games can evoke such strong memories of the past! The blend of modern technology with classic gameplay styles really makes Pragmata stand out. I’m curious to see how the story unfolds, as it seems to have a unique narrative approach that could complement its gameplay.
Absolutely, it’s fascinating how developers can blend nostalgia with new tech. Itβs like theyβre bridging the gap between classic gameplay mechanics and current graphics, creating something fresh yet familiar. Iβm excited to see how Pragmata captures that essence!