Andy Robinson: “Pragmata feels like something Shinji Mikami or Platinum Games wouldve made 15 years ago, with the blockbuster polish of modern RE Engine titles and I mean in a very complimentary way.”

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Andy Robinson: “Pragmata feels like something Shinji Mikami or Platinum Games wouldve made 15 years ago, with the blockbuster polish of modern RE Engine titles and I mean in a very complimentary way.”
This post highlights an intriguing perspective on Pragmata, emphasizing its nostalgic elements. It’s always exciting to see how classic influences shape modern games. Capcom has a unique way of blending old-school vibes with new ideas. Looking forward to seeing more about this game!