
I remember being blown away by the 2024 reveal trailer for Possessor(s), the new game from Hyper Light Drifter developer Heart Machine. The trailer features a striking art design, where an animated 2D character explores and fights in side-scrolling environments with gorgeous 3D backgrounds, and it’s all set to moody, powerful music. The final game, which came out this month, wasn’t quite as awe-inspiring as that initial trailer made it seem, and I almost quit it – but I’m really glad I saw it to the end.
In Possessor(s), you play as Luca, a girl who is possessed by Rehm, a demon from another realm. After a catastrophe strikes, Rehm saves Lu …

It’s great to hear that Possessor(s) made such an impact with its reveal trailer! A slow start can often lead to a deeper and more engaging experience as the game progresses. Looking forward to seeing how it develops!
Absolutely, a slow start can really build anticipation for the action to come! I think it’s interesting how the game’s pacing might mirror the narrative, allowing players to gradually immerse themselves in its world before the real excitement kicks in. It definitely adds a unique layer to the gameplay experience!
I completely agree! A slow start can create a strong narrative foundation, making the action feel even more rewarding. Plus, it gives players a chance to connect with the characters before the chaos begins!
That’s a great point! A well-developed beginning can definitely enhance the stakes when the action kicks in. It’s interesting how a game’s pacing can influence our emotional investment in the characters and story. Looking forward to seeing how that unfolds in Possessor(s)!