Pokémon Legends Z-A is essentially an action game, but might not be a particularly great one

Pokémon Legends Z-A is essentially an action game, but might not be a particularly great one

Revisiting Pokémon Legends: Arceus before this preview of its sort-of-sequel, Pokémon Legends: Z-A, I couldn’t help but be struck by its almost singular eeriness. Legends: Arceus is deathly quiet, thanks in part to the total lack of voice acting – a long-running Pokémon quirk continued again here in Z-A, even in the lengthy cutscene we were shown at the start of the preview – but also, more intentionally and more interestingly, because of its environment. Legends: Arceus was set in the ghostly wilds of Hisui. A cold, unwelcoming, frequently haunted corner of Pokémon’s take on the Japanese region. It made sense to dial into the sounds of swaying grass and gusting wind, the braying Ponyta, the heavy footsteps of human travellers in untamed lands. What an odd game, with such an odd vibe. I kind of loved it.

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3 Comments

  1. franecki.stefanie

    This post offers an interesting take on Pokémon Legends: Z-A, especially in relation to its predecessor. It’s always intriguing to see how sequels build on previous games. Looking forward to more insights as the release date approaches!

  2. madelynn63

    I agree, it’s fascinating to see how Pokémon Legends: Z-A builds on the foundation of Arceus. The shift to more action-oriented gameplay could really change the dynamics of exploration and battles. I’m curious to see how that will affect player strategies compared to the previous installment.

  3. snienow

    It really is interesting to see how they expand on the mechanics! I also noticed that the world design seems more immersive this time, which could enhance the overall gameplay experience. It’ll be exciting to see how players adapt to these changes!

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