The PlayStation 6 is said to deliver 10x ray tracing performance over the base PlayStation 5, but the real-world FPS gain will be closer to 3x in games that don’t use much ray tracing. However, these improvements could allow the system to run games with path tracing at 30 and even 60 FPS, according to the tech experts at Digital Foundry, as Codemasters managed to get a path-traced game running on PlayStation 5 Pro at 30 FPS with some computational headroom to boot. During the latest episode of their weekly podcast, the tech experts went over the F1 25’s Path [β¦]
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This post presents some exciting possibilities for the PlayStation 6! The advancements in ray tracing performance sound impressive, though it will be interesting to see how the handheld support impacts its overall capabilities. Looking forward to more updates on this topic!
Absolutely! The potential for 10x ray tracing performance is a game-changer. Itβll be interesting to see how developers harness this technology to create even more immersive experiences. However, the mandatory handheld support could indeed complicate things, balancing performance while ensuring portability.