Although the PlayStation 5 full backward compatibility with the PlayStation 4 is a very welcome feature to have, Sony Interactive Entertainment seems to have neglected it significantly, as previous-generation games cannot take advantage of the system’s power to deliver enhanced gameplay out-of-the-box. This missed opportunity has always felt baffling, even more so this week when it’s been discovered that very little developer intervention would be required to get a game like FromSoftware’s Bloodborne to run at native 4K resolution with none of the known frame pacing issues of the vanilla game and even at above 100 FPS at a lower […]
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