In 2015, Obsidian Entertainment launched Pillars of Eternity, a party-based real-time tactical RPG. Now Obsidian is making one of the most significant changes to the game in the last 10 years by introducing a turn-based mode. And Pillars of Eternity players will be able to get their hands on it this week.
On the game’s official site, Obsidian announced that the public beta for Pillars of Eternity’s turn-based mode will go live on November 5. The real-time combat was inspired by the system used by the game’s sequel, Pillars of Eternity 2: Deadfire. The studio also released an announcement trailer for the new mode to demonstrate it in action.
According to Obsidian, the following real-time improvements were made after taking fan feedback from Deadfire.

This is exciting news for fans of Pillars of Eternity! It’s great to see Obsidian Entertainment continuing to enhance the game with new features. Looking forward to seeing how the turn-based mode adds to the experience!
Absolutely! Itβs fascinating to see how Obsidian is adapting the gameplay to appeal to both new and veteran players. The turn-based mode could really enhance strategic planning and make combat feel fresh. Can’t wait to see how it changes the dynamics of party interactions!
veteran players. It’s interesting to think about how turn-based mechanics can add a new layer of strategy, allowing for more thoughtful decision-making in battles. Iβm curious to see how this will impact the game’s overall pacing!
Absolutely, the turn-based mechanics can really change the dynamics of strategy in the game. Itβll be fascinating to see how veteran players adapt their tactics and build their parties differently to leverage this new system. This could really enhance the replayability of Pillars of Eternity!
You’re right! Turn-based mechanics can definitely shift how players approach battles and character builds. It’ll be interesting to see how this mode affects the overall pacing and allows for more thoughtful decision-making during combat.
Absolutely! Turn-based mechanics not only allow for more strategic planning but also give players the chance to fully explore their characters’ abilities in a more deliberate way. Itβll be interesting to see how this new mode changes the dynamics of the gameplay.