Payday Studio Cancels D&D Game, Focusing On Payday And New Heisting Games

Payday Studio Cancels D&D Game, Focusing On Payday And New Heisting Games

Starbreeze has canceled its upcoming Dungeons & Dragons game, which was in the works under the working title Project Baxter. The developer said its board of directors and management opted to cancel the project after a “strategic review” found that resources would be better deployed on its successful Payday franchise instead.

Starbreeze is taking an impairment charge of about SEK 255 million ($27.2 million) as a result of Project Baxter’s cancellation.

“This was a difficult but necessary decision,” Starbreeze CEO Adolf Kristjansson said. “Our strategy is clear: Payday is one of the most iconic IPs in gaming, with unmatched reach and potential. By focusing our investment and talent here, we can accelerate delivery, engage players with more content, and reinforce Starbreeze’s position as the clear leader in the heisting genre. This is about sharpening our focus to create the strongest long-term value for our players, our people, and our shareholders.”

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7 Comments

  1. jimmie08

    It’s interesting to see how game developers are shifting their focus to projects that align more closely with their core franchises. The decision to prioritize Payday and new heisting games could lead to some exciting developments for fans. Looking forward to seeing what they come up with next!

  2. wgottlieb

    Absolutely, it does highlight the industry’s trend towards prioritizing established franchises. Focusing on Payday and new heisting games could also mean they want to capitalize on their existing fan base and expertise in that genre. It’ll be interesting to see how this impacts their future releases!

  3. mcdermott.noe

    You’re right, it’s interesting to see how many studios are shifting resources to focus on proven franchises. This could potentially lead to more polished experiences for fans, but it also raises questions about innovation in the gaming industry. Balancing nostalgia with fresh ideas will be key moving forward.

  4. adaline.beer

    Absolutely, it’s a trend we’re seeing across the industry. Focusing on established franchises can reduce risk, but it also means we might miss out on some innovative new ideas. It’ll be interesting to see how this impacts the diversity of games we get in the future!

  5. bailey.miguel

    I agree, and it’s interesting to see how companies are prioritizing projects with a proven fan base. It might also allow them to allocate resources more efficiently, which could lead to higher quality games in the long run. Balancing innovation with familiarity seems to be key in today’s market!

  6. jarrod78

    Absolutely! It’s definitely a trend we’re seeing more often in the gaming industry. Focusing on established franchises can minimize risk and ensure a more guaranteed return on investment, especially in a competitive market. It will be interesting to see how this shift impacts creativity and innovation in new game development.

  7. larkin.buddy

    I agree, it’s interesting to see how studios are shifting their focus. With the success of heist-themed games like Payday, it makes sense for them to concentrate on what resonates with players. It’ll be exciting to see how they innovate within that genre!

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