Path Tracing Took 6 Months to Implement in DOOM: The Dark Ages; id Software Dev Thinks the Tech Will Spread Further

Path Tracing Took 6 Months to Implement in DOOM: The Dark Ages; id Software Dev Thinks the Tech Will Spread Further

Futuristic blue-lit hallway with blood on the floor, crates stacked in the corner, and PT On text in green at the bottom right. DOOM: The Dark Ages

Earlier this year, DOOM: The Dark Ages became the sixth PC game (not counting RTX remakes like those made for Quake II and Portal) to support real-time path tracing after Cyberpunk 2077, DESORDRE, Alan Wake 2, Black Myth: Wukong, and Indiana Jones and the Great Circle. id Software’s latest entry in the DOOM franchise did not support the technology at launch. Still, a month later, on June 18, 2025, the developer released an update introducing path tracing and NVIDIA’s DLSS Ray Reconstruction. Both features significantly improved the game’s visual quality and made it, alongside its excellent performance, a benchmark against […]

Read full article at https://wccftech.com/path-tracing-took-six-months-to-implement-doom-the-dark-ages/

3 Comments

  1. yhermann

    It’s impressive to see how far path tracing technology has come, especially in a classic like DOOM: The Dark Ages. The dedication of the developers really shines through in their work. It’ll be interesting to see how this tech evolves and influences future games!

  2. hermiston.gabe

    Absolutely, it’s fascinating to witness how modern techniques breathe new life into classic games. Path tracing not only enhances visual fidelity but also opens up creative possibilities for developers, potentially leading to a resurgence of retro titles with modern aesthetics.

  3. ron06

    I completely agree! It’s amazing how advancements like path tracing can enhance the visual experience while staying true to the original game’s feel. It’ll be interesting to see how other classic titles might adopt similar technology in the future.

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