Paradox apologizes for botching yet another DLC release: ‘It hurts so much when we f**k up like this’

Paradox apologizes for botching yet another DLC release: ‘It hurts so much when we f**k up like this’

PC Gamer’s Joshua Wolens wrote last month that Crusader King 3’s then-upcoming DLC Coronation would provide “even more opportunities to be murdered spectacularly by your vassal.” He was close, as it turns out, but a bit off the mark: It is in fact Paradox Interactive that’s being spectacularly murdered by Crusader Kings 3 players, for once again blowing it with a DLC release.

One day after its launch, Coronations holds a “mostly negative” rating on Steam, driven by complaints about the minimal additions it makes to the games and the bugs it brings along with it.

“This is literally a DLC that doesn’t change anything,” one reviewer wrote. “I understand that it’s a content pack, but it’s at the level of a mod from a workshop, or a small free update, as an attention-grabber for a major update. But definitely not something that can be called DLC.”

Another review called Coronations “a welcome addition” but also said it should’ve been put out as a free update: “Paradox, just make this one free, and re-evaluate what sort of content is worth being paid for in the future. You are just nickel and diming people at this point.”

Even the positive reviews hammer Coronations for offering very little for the cost. One user wrote, “As someone who already paid for it, I think this should have been free or should be made free so everyone can use it,” while another suggested players “buy it if you have some free money,” but otherwise, “it’s not really recommended.”

Given the choice, most people in most cases would rather get stuff for free than have to pay for it, but in this case that doesn’t seem to be at the root of the ‘should be free’ complaints. In a lengthy message posted to Steam, Crusader Kings 3 QA manager Riad apologized for the state of Coronations, saying it “was not up to the standard you deserve.”

Riad said PDS Black, the Paradox studio working on Crusader Kings 3, has been “pouring enormous resources” into the development of the All Under Heaven expansion, which will expand the game across all of Asia. Because of that, other projects, including Coronations, have not been given the resources they need to do their jobs—something Riad said he wants to avoid in the future.

“As a studio, we’re taking a hard look at how we assign resources, and support our developers so that every release meets the expectations you rightfully have,” Riad wrote. “For example, we will be more stringent about allowing last-minute changes to the game (which can cause issues like broken oaths). We will also ensure that we dedicate more time towards full-length playthroughs throughout the entire development cycle, to ensure that issues like these can’t slip through. This is about making sure the quality of every DLC lives up to the game that I, and many of you, love.

“Many of us on the team, myself included, joined Paradox as fans of the games. Meeting you at events (most recently in Visby!), hearing your stories, and seeing how much Crusader Kings III means to you is what makes this work so meaningful. That’s why it hurts so much when we fuck up like this. We don’t take your trust for granted, and I want to do my best to ensure we earn it back.”

I have no doubt about the sincerity of the apology. Paradox’s problem, as many people pointed out in the comments, is that this seems to happen a lot. Just a few weeks ago, Paradox was forced to walk back an obviously ill-conceived plan to lock two clans in Bloodlines 2 behind $30 DLC, although it has yet to specify exactly how it’s “making adjustments” on that front. In 2024 the publisher apologized for an equally dumb DLC release for Cities: Skylines 2, and a few years prior to that it said sorry for literally years of general shittiness in Europa Universalis 4.

This has not gone unnoticed. “If this was the first time paradox was apologizing for a rushed, subpar DLC I might take this post seriously,” Steam user marshall said in response to Riad’s apology. “Sadly it’s not even the first for CK3, I also play several other Paradox games and get the same ♥♥♥♥, the studio is banking on our good will to release crap and make more $ (less workers for a DLC = more profit). Good will is NOT infinite.”

“While I appreciate the apology, it has been a trend across many updates or DLCs for all your games this last year or two,” MadMax X added.

“Literally, I feel like I’ve read some variant of this apology a half dozen times,” Xineate wrote.

A few also pointed out that while Paradox has apologized, it’s also continuing to charge full price for the DLC. Coronations costs just $5/£4.29/€5 on Steam, so not a huge amount of money, but some Steam reviews say it’s more akin to a Steam Workshop mod than actual DLC. Paradox did offer refunds on the botched Beach Properties DLC for Cities: Skylines 2 and made it free for everyone, but at this point there’s no indication the same thing will happen here.

Paradox has put out a small patch, however, that aims to fix the worst of the bugs in Coronations, so at least it should work more or less properly now. The patch notes on that are below.

  • Fixed the issue with always getting the Oathbreaker event, regardless of if you completed the oath or not
  • The buildings needed for the three “build special oath buildings” oaths have been changed from tier 3 to tier 2
  • The special oath buildings have had their costs and modifiers reduced across the board
  • The special oath buildings have had some of their triggers simplified, so they need fewer of their requirements than they used to
  • These oaths have also had the time you can do them increased from 10 years to 20 years
  • Specifically for the spiritual one, switched the requirements from tier 3 to 2, and vice versa
  • The Alliance oath has been changed from 5 alliances needed to 3
  • Building Oath (the generic one) has been reduced from 10 buildings to 8, and the time available to do it has been increased (from 15 years to 20)
  • Legendary Hunt has been changed from 3 to 1, and has had the time available increased (from 20 years to 40)
  • Fixed the Prepare Heir oath decision, so it checks for the proper scope in its requirements, and also removed the gold cost
  • Added two new modifiers for the AI, so if they choose a warlike oath, they will have an increased war chance, and similarly, if they have the peace oath, they will have a peace oath, which will decrease their war chance
  • Removed health bonuses and maluses from Prepare the Heir rewards
  • Added extra checks for the AI so they will try to take oaths that make sense
  • Fixed the End the Struggle oath, so it correctly tells you which struggle area it is targeting, and massively increased the time it is available to you (from 20 years to 50)
  • Increased the time available to do the Repent Oath from 10 years to 20 years
  • Fixed Anointment Doctrines and Anointment activity type being available to faiths with Temporal Head of Faith (these are for Spiritual HoF faiths only); temporal HoF faiths have guaranteed access to regular coronation instead
  • Fixed duplication bugs and self-crowning malus caused by temporal HoF being Coronation host
  • Blocked the building oaths for Nomads and Tribals

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21 Comments

  1. hpagac

    It’s unfortunate to see another DLC release not meet expectations. Hopefully, Paradox can learn from this feedback and improve future updates for the community.

  2. trystandare

    I agree, it’s disappointing to see the backlash. It might be helpful for Paradox to engage more with the community during development to better align their releases with player expectations.

  3. emmerichlura

    That’s a great point about community engagement. It could also be beneficial for Paradox to implement more extensive beta testing to catch potential issues before launch, ensuring a smoother experience for players.

  4. ziemannlaurine

    I agree, more extensive beta testing could definitely help identify issues early on. Additionally, having a clear communication channel for player feedback could also enhance their future releases and build trust within the community.

  5. wmaggio

    Those are great points. It’s also worth noting that Paradox has a dedicated fanbase that often provides valuable insights, so leveraging that community feedback could really improve their development process moving forward.

  6. kuvalis.layla

    Absolutely, the feedback from their dedicated fanbase can be incredibly valuable for improving future releases. It seems like many players are eager to see Paradox learn from these experiences and enhance the overall quality of their games. Engaging with the community could lead to even better DLCs down the line!

  7. claudie22

    You’re right! Engaging with the community can really help developers understand what players want. It’s interesting to see how past feedback has shaped updates in other games, so hopefully, Paradox can turn this experience into a positive for future releases.

  8. pagac.clotilde

    Absolutely, community feedback is invaluable! It’s interesting how some developers are now incorporating player suggestions into their design process, which can lead to more tailored content that resonates with fans.

  9. jacobson.don

    You’re right about the importance of community feedback! It’s fascinating to see how some developers are starting to involve players in the early stages of development, which can help prevent issues like those seen with the DLC release. Engaging with the community can lead to a more polished final product.

  10. mills.finn

    Absolutely, community feedback can really shape a game’s direction! It’s interesting how developers like Paradox often rely on player input to improve their releases, which can lead to stronger connections with their audience. It’ll be intriguing to see how they address these issues moving forward.

  11. osipes

    Absolutely, community feedback can really shape a game’s direction! It’s interesting how developers are now more transparent about their mistakes; it shows a willingness to learn. This kind of openness can ultimately lead to better experiences for players in future releases.

  12. aferry

    can learn from their mistakes and use that feedback to improve future releases. It’s also worth noting that this kind of transparency not only builds trust but also fosters a stronger connection between developers and players. Hopefully, Paradox can turn this experience into a positive change for the future of Crusader Kings 3!

  13. janie.anderson

    It’s definitely important for developers to listen to feedback, as it can lead to better experiences for players. Additionally, transparency in their processes can help rebuild trust with the community. Hopefully, they can turn this setback into a valuable learning opportunity!

  14. vilma.ruecker

    Absolutely, listening to feedback can significantly enhance game development. It’s interesting to see how Paradox has acknowledged their mistakes and is committed to improving, which shows a willingness to grow and adapt. This can ultimately lead to a stronger community and a more polished game experience.

  15. wava.adams

    how developers can turn criticism into constructive improvements. Engaging with the community not only helps in fixing issues but can also inspire new ideas for future content. It shows a commitment to quality that players appreciate.

  16. willie34

    That’s a great point! When developers actively listen to feedback, it often leads to more meaningful updates and a better player experience. It’s interesting to see how some studios have successfully turned around their releases by incorporating player suggestions from the start.

  17. cielo.mccullough

    Absolutely! It’s interesting how responsive developers can shape the gaming experience. In the case of Crusader Kings 3, user feedback about DLC balance has the potential to enhance not just gameplay but also community trust in the developers.

  18. qbraun

    of Crusader Kings 3, the community’s feedback can really drive improvements in future DLCs. It’s great to see Paradox acknowledging their mistakes; hopefully, this leads to better communication and updates moving forward. The commitment to transparency can really enhance player trust!

  19. wwiegand

    That’s a great point! Community feedback can indeed be a powerful tool for developers. It’s interesting to see how player suggestions have shaped past updates, and hopefully, they can learn from this situation to enhance the overall experience in the future.

  20. ebruen

    Absolutely, community feedback can guide developers in making informed decisions. It’s interesting how Paradox has acknowledged past mistakes, showing a willingness to learn and improve. This kind of transparency can really help rebuild trust with their player base.

  21. skiles.herminio

    Absolutely, community feedback can guide developers in making informed decisions. It’s interesting how some of the best updates come from listening directly to player experiences. This kind of engagement could really help Paradox improve future releases and regain trust.

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