Painkiller Goes Action-Heavy With New Rogue Angel Game Mode

Painkiller Goes Action-Heavy With New Rogue Angel Game Mode

Painkiller Goes Action-Heavy With New Rogue Angel Game Mode

Separate from the main campaign, 3D Realms developer Anshar Studios is excited to reveal a new roguelike game mode coming to Painkiller called Rogue Angel.

The new game mode is based on the roguelike genre, which means players can try the crucible thrown at them from Painkillerā€˜s enemy waves and boss fights over and over from the beginning. Following a roguelike genre mantra of ā€˜no two runs are the same,’ Rogue Angel takes players to a new realm of Purgatory, where a team of three can advance through procedurally generated arenas, collect tarot card boons, find new powerful weapons, pick up helpful items, and ultimately take on epic bosses. 3D Realms has released a new trailer for Rogue Angel, and it can be seen below.

CGMagazine’s preview of 3D Realms’ Painkiller, says, ā€œThe good news is that moment-to-moment gameplay and, more importantly, the gunplay inĀ PainkillerĀ feels true to form, ditching modernĀ FPSĀ conventions, such as aim down sights or fleshed out parkour mechanics, opting instead for a fast, frenetic and pure shooting experience that will be familiar for fans of the original or the boomer shooter genre in general,ā€ giving the revamped experience high praise, and 3D Realms is seeking to expand that experience with the new Rogue Angel game mode coming to the title with the official title launch on October 21.

Painkiller Rogue Angel Key Features

Painkiller Goes Action-Heavy With New Rogue Angel Game Mode
  • Players can jump, hook, and perform acrobatic parkour moves across vast biomes while fighting nightmarish enemies. Returning fans will notice an array of new and classicĀ PainkillerĀ weapons to maim enemies with.
  • It’s dangerous to go alone, so fans can play online with up to two friends to face off against terrifying Painkiller enemies.
  • Players will come face to face with a variety of horrifying foes, from hordes of demons to titanic terrors like the monstrous children of Azazel – the Nephilim.
  • During each run, players can use tarot cards to upgrade abilities (like boons in Hades 2), rank up to expand player arsenals, and coordinate tactics with other players to obliterate all foes.
  • Play as one of four distinctive characters – Ink, Void, Sol, and Roch – with unique character perks to boost stats unique to each character.

The Standard and Deluxe Editions ofĀ PainkillerĀ are available to pre-order now on digital storefronts and will release on October 21 for PlayStation 5, Xbox Series S/X, and PC (via Steam). More information can be found on the 3D Realms website.

5 Comments

  1. waelchi.jace

    This sounds like an exciting new direction for Painkiller! The rogue mode adds an interesting twist to the gameplay, and it’s great to see developers experimenting with new features. Looking forward to seeing how it all comes together!

  2. bvon

    I agree, the rogue mode does bring a fresh twist! It’s great to see how it can enhance replayability and challenge players in new ways. I’m curious to see how the level designs will adapt to this action-heavy approach.

  3. bdonnelly

    Absolutely! The rogue mode not only boosts replayability but also encourages players to experiment with different strategies and playstyles. It’ll be interesting to see how the community embraces this new challenge!

  4. hilda72

    I completely agree! The rogue mode really opens up new strategies and playstyles, allowing players to tackle challenges in unique ways. It’ll be interesting to see how the procedural elements influence the overall experience!

  5. humberto.fadel

    Absolutely! It’s exciting to see how the rogue mode can encourage experimentation with different character builds and tactics. This could really enhance replayability and give players a fresh experience each time they dive in.

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