Outward 2 Arrives in Summer 2026, Playtests Announced

Outward 2 Arrives in Summer 2026, Playtests Announced

Following its announcement last year for PC, Nine Dots Studios’ Outward 2 launches in Summer 2026. Check out the latest trailer below, which highlights split-screen and online co-op, along with more responsive combat.

As a follow-up to the 2019 open-world RPG, Outward 2 continues the tradition of immersive fantasy with extensive consequences for nearly every action. You’re once again starting as an unremarkable individual, but there are three scenarios and 11 backgrounds to influence the beginning. Aurai offers four core regions with unique biomes and a seasonal cycle that spans the entire year.

While it’s a struggle at first (and honestly, every step along the way), you can seek out trainers to improve your skills and leverage the Exercise system to improve passives. Weapons have separate movesets, and combat feels more fluid. You can even bring along a pack mule for extra carrying space.

For those interested in going hands-on ahead of time, Nine Dots Studios will host a playtest. Dates have yet to be revealed, but you can pre-register on Steam.

4 Comments

  1. wolf.elyse

    Exciting news about Outward 2! It’s great to see that playtests are on the horizon. Looking forward to seeing what new adventures await in this sequel!

  2. taryn.rohan

    I completely agree, it’s really exciting! Playtests can provide valuable feedback for the developers, helping to refine gameplay before the official release. It’ll be interesting to see how they incorporate player suggestions into the final version.

  3. stracke.tiffany

    Absolutely, playtests are such a crucial part of the development process! They not only help refine gameplay but also allow the community to feel more involved in shaping the final product. It’s great to see Nine Dots Studios taking this approach!

  4. towne.jannie

    You’re right! Playtests can reveal player preferences and uncover issues that might not be obvious during internal testing. It’s exciting to see how player feedback will shape the final game as it approaches its release.

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