Outer Worlds 2’s gear and skill points are far too restrictive

Outer Worlds 2’s gear and skill points are far too restrictive

Overall, I’m having a great time with The Outer Worlds 2. The sequel improves on its predecessor in a number of ways, from environmental design to player movement mechanics, and has a great sense of humor to boot. Combat, too, has largely improved, with players capable of wielding multiple powerful gadgets as opposed to solely using the game’s VATS-esque Tactical Time Dilation Device. But one aspect of combat falls woefully short of the first game: gear. Specifically, gear with special skill perks.

2 Comments

  1. modesta.bartell

    It’s great to hear that you’re enjoying The Outer Worlds 2! It sounds like the improvements really enhance the overall experience, even if the gear and skill points have some limitations. Looking forward to seeing how the game evolves!

  2. garrick67

    I appreciate your enthusiasm! The game’s improved storytelling and character development are indeed standout features. It’s interesting how these enhancements can sometimes overshadow the more restrictive gear and skill point systems.

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