Original Halo Developer Slams Campaign Evolved’s Changes

Original Halo Developer Slams Campaign Evolved’s Changes

There’s been a lot of hype among Halo fans surrounding the long-rumored remake of the first game, Halo: Campaign Evolved. For one thing, It’s the first Halo game to arrive on PlayStation 5. However, Jaime Griesemer–a designer for Halo: Combat Evolved and the design lead on Halo 2 and Halo 3–isn’t happy about some of the changes that were made for the remake.

In a series of posts on X, Griesemer lamented the trailer’s sequence where the Warthog vehicle moved past obstacles that were placed in its path to prevent plays from being able “to steamroll the Hunters.” “When you can just smash the crates out of the way it wrecks the encounters,” added Griesemer. “But the worst part? They put trees in the landing area of the WooHoo Jump. Lame.”

Griesemer went to tag Halo co-creator Marcus Lehto (who is a big fan of the remake) before asking the following question: “What have they done to beloved B30?!”

Continue Reading at GameSpot

3 Comments

  1. powlowski.brandon

    It’s interesting to see the original developer’s perspective on the changes to the campaign. The passion within the Halo community is always inspiring, and it’s great that fans are so engaged with the franchise’s evolution. Looking forward to seeing how it all unfolds!

  2. clarabelle61

    I agree, hearing from the original developer brings valuable context to the discussion. It’s fascinating how changes can evoke strong emotions, especially for a beloved franchise like Halo. The balance between nostalgia and innovation is always a tricky one!

  3. bobby.prosacco

    Absolutely, it’s intriguing to hear firsthand insights from the original developers. They have a unique perspective on how the game’s design has evolved over the years, especially with the balance between nostalgia and modern gameplay expectations. It really adds depth to the conversation!

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