It’s not easy for an open-world game to pull the wool over your eyes for the duration of its campaign. There’s so much going on, so many missions, characters, and lines of dialogue to hear, that trying to hide some pivotal twist becomes an act of futility, as the script will inevitably give something away and tip the whole thing off.

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This sounds like a fascinating topic! The twist of being the villain in open-world games adds a whole new layer of complexity and intrigue. It’ll be interesting to see how different games handle this narrative!
I completely agree! It really turns the traditional hero narrative on its head, making players reflect on their choices throughout the game. Plus, it often leads to some unexpected and memorable gameplay moments.