Cinematics and cutscenes are commonly employed as vehicles for storytelling in games, often used to convey the spectacle behind special emotions and epic moments that simple gameplay is not able to. Some games, however, do not use cutscenes at all, relying exclusively on environmental storytelling instead.

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This is a fascinating topic! Open-world games have a unique way of immersing players in their narratives without relying on cutscenes. It’s always interesting to see how environments and interactions can convey stories. Looking forward to hearing more about the examples you highlight!
I completely agree! The ability of open-world games to weave storytelling into the environment can truly enhance the player’s experience. It’s interesting how exploration often leads to unexpected narrative discoveries, making each playthrough unique.