Open-World Games Where the World Tells the Story (No Cutscenes)

Open-World Games Where the World Tells the Story (No Cutscenes)

Cinematics and cutscenes are commonly employed as vehicles for storytelling in games, often used to convey the spectacle behind special emotions and epic moments that simple gameplay is not able to. Some games, however, do not use cutscenes at all, relying exclusively on environmental storytelling instead.

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