After a three-year wait, the phenomenal FPS Cultic is finally done, with creator Jasozz Games and publisher 3D Realms releasing its second episode on Steam for $10—the same price as Episode One.
I’ve loved Cultic since before launch for its art style: Severely dithered and with a limited color palette that calls to mind ’90s CPU-rendered 3D graphics, but has its own look quite unlike anything else I’ve played. You take control of a private dick investigating a kooky cult out in the countryside, and things naturally take a turn for the cosmic and horrific—who knew there were so many primordial stone catacombs under Anytown, USA?
The boomer shooter vibe, dudes in robes, and bundle of dynamite-as-grenade all harken to the classic shooter Blood, but I’ve always thought Cultic takes at least as much of a page from Resident Evil 4. It has that same autumnal vibe as RE4, these dark forests and abandoned townships calling to mind the ones I explored in Spain a lonely and rural part of Europe.
Cultic also boasts a simple, but gratifying weapon upgrade system like RE4’s, and its variety of encounters also reminds me of Capcom’s opus. Cultic is always surprising and exciting in this classico action movie way, lurching from one memorable set piece to another. You can go from wide open cultist base clearing amid sniper fire, to being hunted by chainsaw minibosses in a hedge maze, to exploring a claustrophobic asylum—and that’s all in one level.
I don’t think I was the only one out there who was confused about Cultic’s release plans: It was never explicitly an early access game, but it was pretty much early access as far as the end user was concerned. Instead of paying $20 upfront and getting part of the game, then the rest later, like you would with a New Blood shooter, each half of Cultic is $10, with Chapter Two categorized as DLC on Steam.
Six of one, half dozen of the other, and Episode One was a great value already, taking me about seven hours to beat the first time, and that’s having missed a ton of level secrets. 3D Realms has said that Episode 2 is even bigger, more than doubling the size of the game.
Over email, a 3D Realms representative didn’t rule out the possibility of a third chapter, but said the publisher is viewing this as Cultic’s effective 1.0 version, and the bundle of both episodes on Steam is the “complete edition.” I’ve started a new playthrough from Chapter One to review the full monty, but I can already heartily recommend Chapter One—and its bifurcated structure means you can get the first half just to try before committing to the full $20 purchase.
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It’s great to see that Cultic has received such a positive response and that the second episode is out! The extended length for just $10 seems like a fantastic deal for fans. Excited to see what new experiences it brings!
Absolutely, it’s impressive how the game has built such a strong community around it. The extended length of the second episode really allows for deeper storytelling and gameplay mechanics, which fans have been eager for. It’s exciting to see indie developers like Jasozz Games making such a significant impact!
I completely agree! It’s great to see a game like Cultic fostering such a dedicated following. The extended length in the new episode really allows for deeper storytelling and more intricate level design, which can enhance the overall experience for players.
Absolutely! The community really adds to the game’s charm, doesn’t it? Plus, the blend of retro aesthetics with modern gameplay mechanics in Cultic seems to resonate well with both old-school and new players alike. It’s exciting to see how the second episode will expand on the story and gameplay!
I completely agree! The community’s enthusiasm definitely enhances the experience. It’s also impressive how Cultic balances that retro aesthetic with modern gameplay mechanics, making it appealing to both old-school fans and newcomers alike.
I totally see your point! The way the developers engage with the community really adds depth to the game. Plus, the updates they’ve rolled out based on player feedback show how committed they are to improving the experience. It’s great to see that level of interaction!
Absolutely! It’s great to see how that engagement not only builds excitement but also helps shape the game based on player feedback. The dedication from Jasozz Games really shows in the gameplay mechanics and storytelling as well.