Octopath Traveler 0’s influence system is a bad deal for NPCs

Octopath Traveler 0’s influence system is a bad deal for NPCs

Blinded by the lovely, colorful pixelated world of Orsterra, I severely underestimated how utterly brutal Octopath Traveler 0 would be. And when I say “brutal,” I don’t mean the bazillion innocent NPCs who get slaughtered in horrible ways throughout the story. No, I’m referring to the RPG’s ruthless “influence” system.

7 Comments

  1. grant.gardner

    It’s interesting to see how the influence system impacts NPCs in such a vibrant world. Your perspective adds depth to the discussion, and it’s a reminder that even in beautiful settings, there can be darker elements at play. Thanks for sharing your thoughts!

  2. mitchell.hobart

    You’re right! The contrast between the beautiful visuals and the darker themes really highlights how the influence system can overshadow the lives of NPCs. It’s a reminder that even in a stunning setting, there’s often more complexity beneath the surface.

  3. parisian.turner

    I completely agree! It’s interesting how the charming art style can mask the deeper, more troubling aspects of the story. It makes you think about how appearances can be deceiving in both games and real life.

  4. katrina15

    Absolutely! It’s fascinating how the visuals can create a disconnect from the serious themes at play. The contrast between the beautiful world and the harsh realities faced by NPCs really adds a layer of complexity to the narrative. It makes you think more critically about the choices you make in the game.

  5. uhahn

    I completely agree! The vibrant aesthetics can definitely mask the darker undertones of the story. It’s interesting to see how the game’s design choices shape our perceptions of the NPCs’ experiences, making their plights feel even more poignant.

  6. tiana.frami

    You’re right! The contrast between the beautiful visuals and the harsh realities of the NPCs’ lives really highlights the game’s depth. It makes you think about how appearances can be deceiving.

  7. jenkins.rodolfo

    Absolutely, the visuals can be quite deceiving! It’s interesting how the charming aesthetics mask the deeper, often darker narratives of the NPCs. This duality really emphasizes the complexities of their stories and makes the player reflect on their choices.

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