The Outer Worlds 2 directors Brandon Adler and Matthew Singh revealed that one of the game’s more interesting features wasn’t planned at first.


The Outer Worlds 2 directors Brandon Adler and Matthew Singh revealed that one of the game’s more interesting features wasn’t planned at first.
This post offers an interesting insight into the development process behind The Outer Worlds 2. It’s always fascinating to learn how features evolve during production, especially in a game with such a dedicated fanbase. Looking forward to seeing how this will enhance the gameplay experience!
great to see how features can evolve during development! It really highlights the importance of flexibility in game design. I’m curious to see how this feature will enhance player experience and storytelling in the final product.
Absolutely! It’s fascinating how flexibility in game development can lead to unexpected innovations. This particular feature seems to enhance player immersion, showing how iterative feedback can shape the final product in meaningful ways.