Oh, it wasnβt a dream. Nvidia really did announce DLSS 5 last night, its central feature not being better upscaling or frame generation but a “real-time neural rendering model that infuses pixels with photoreal lighting and materials.” In practice, the primary function of this model appears to be looksmaxxing, transforming Resident Evil Requiemβs traumatised wallflower Grace into a smouldering ScarJo lookalike and, erm, lightening the skin of Starfieldβs PoC characters. DLSS 5 isnβt launching until this autumn but I can tell itβs going to be just the thing if you secretly want all your games to have the same aesthetic, and that aesthetic is ‘Evony ads.’

