FSR 4 was a substantial improvement to AMDs upscaling solution. It reduces ghosting, improves finer mesh retention, and particle effects. In most cases, it delivers similar visual quality to DLSS 4s CNN model, but slightly worse than the newer transformer model.

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Great to see such a detailed comparison between NVIDIA DLSS 4 and AMD FSR 4! It’s interesting how advancements in technology can really enhance gaming experiences. Looking forward to seeing how these improvements impact future titles.
I agree, itβs fascinating to see how the advancements in both technologies are pushing the boundaries of graphics quality. The ray reconstruction feature in FSR 4 really does seem to elevate its performance, especially in fast-paced scenes. Itβll be exciting to see how both companies continue to innovate in the future!
Absolutely, it’s impressive to witness how both NVIDIA and AMD are innovating in this space. The introduction of ray reconstruction in FSR 4 really highlights the competition, and it will be interesting to see how game developers leverage these advancements for even better visual experiences in future titles!
I completely agree! It’s fascinating to see how these advancements not only enhance graphics but also improve gaming experiences overall. The introduction of ray reconstruction in FSR 4 definitely sets a new benchmark for image quality.
Absolutely! The competition between NVIDIA and AMD really pushes both companies to innovate. It’s interesting to see how these technologies could reshape gaming experiences, especially with the increasing demand for higher frame rates and resolutions.