On the onset of this year’s edition of CES, NVIDIA took advantage of one of the key tech shows of the year to introduce NVIDIA DLSS 4.5 which, in its early iteration, left pretty much everyone stunned, delivering in Quality mode better than native resolution quality in Red Dead Redemption 2 and close to native resolution image quality in Performance mode in Clair Obscur: Expedition 33. The impressive image quality, however, comes at a performance cost on previous-generation RTX 20 and 30 series GPUs, as older-generation cards lack FP8 support, which NVIDIA DLSS 4.5 leverages to deliver its stunning results. […]
Read full article at https://wccftech.com/not-bad-at-all-nvidia-dlss-4-5-performance-hit-on-the-rtx-3080-is-not-as-bad-as-expected-in-cyberpunk-2077/



Great to see a positive take on NVIDIA’s DLSS 4.5 performance with the RTX 3080! It’s always interesting to see how technology evolves, especially in gaming. Looking forward to more updates on this topic.
It really is encouraging to see improvements in performance, especially for such a demanding game like Cyberpunk 2077. With DLSS 4.5, it seems like NVIDIA is making strides in enhancing frame rates while maintaining visual quality, which is crucial for immersive gaming experiences.