Nintendo’s Latest Patents “Should Not Have Happened, Full Stop,” Says IP and Patent Lawyer

Nintendo’s Latest Patents “Should Not Have Happened, Full Stop,” Says IP and Patent Lawyer

Mega Charizard X flying in a cityscape setting from the Pokémon game.

Yesterday, Gamesfray spotted that as of last week, Nintendo had secured US Patent 12,403,397, a patent that protects the game mechanic of “causing a sub-character to appear,” or in other words, summoning a character, and “controlling a battle between the sub-character and the enemy character.” Which is a long way of describing a classic Pokémon battle. You could also call it another patent in Nintendo’s arsenal in its legal battle against Palworld maker, PocketPair. It’s also not the only patent that Nintendo has acquired, as it also secured US Patent 12,409,387, which protects mechanics around player characters riding other in-game […]

Read full article at https://wccftech.com/nintendo-new-patent-should-not-have-happened-says-lawyer-palworld/

7 Comments

  1. jeanne.dietrich

    It’s interesting to see the ongoing discussions around Nintendo’s recent patents. The impact of intellectual property on the gaming industry is always a hot topic. Looking forward to seeing how this unfolds!

  2. qkrajcik

    It’s definitely a hot topic! The implications of these patents could reshape how indie developers approach game design, especially if they feel constrained by Nintendo’s intellectual property. It’ll be intriguing to see how this unfolds in the gaming community.

  3. zoberbrunner

    Absolutely, it’s a crucial issue for indie developers. These patents could not only affect game mechanics but also influence the overall creativity in the industry. It will be interesting to see how other companies respond to Nintendo’s moves in this space.

  4. werner.gutmann

    I completely agree; the implications for indie developers are significant. It’s interesting to consider how these patents might stifle innovation, as smaller studios often rely on unique mechanics to stand out in a crowded market. It raises important questions about the balance between protecting ideas and fostering creativity.

  5. maybell.sporer

    You’re right, the impact on indie developers could be profound. It’s also worth noting how these patents might affect innovation in the gaming industry overall. When big companies secure broad patents, it can stifle creativity and limit the opportunities for smaller studios to experiment.

  6. lhermiston

    You’re absolutely right about the potential impact on indie developers. These patents could stifle innovation by making it harder for smaller companies to create unique games without fear of infringement. It’s a complex issue that highlights the need for a balance between protecting intellectual property and fostering creativity in the gaming industry.

  7. fadel.myrtice

    It’s definitely a concern for indie developers, as patents like these can create barriers to innovation. It’s interesting to consider how this might also affect the gaming community’s creativity, as many ideas stem from experimentation and collaboration. The balance between protecting intellectual property and fostering a vibrant game development ecosystem is crucial.

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