Ninja Gaiden: Ragebound Review

Ninja Gaiden: Ragebound Review

Be Always Awesome

HIGH Linking seamlessly flamboyant chains of acrobatics and death.

LOW No rapid-fire option for automatic sword swings can wear on the thumb.

WTF Super Express to Hell!


Ninja Gaiden‘s been on vacation for a while at this point. Well, break time’s over, bastards — The Game Kitchen, developers of the highly regarded Blasphemous series, have decided to cook up a delicious new entry in this legendary IP.

Despite Ninja Gaiden typically being known for its bloodsplatteringly vicious 3D combat entries, Ninja Gaiden: Ragebound instead hearkens back to the classic NES trilogy with a modernized take on the 2D ninja platforming that got the ball rolling in the first place.

After a short playable prologue, Ragebound’s new protagonist Kenji Mozu scoots through a quick obstacle and tutorial course introducing the most important mechanics and subsequently gets Izuna Dropped on his head by the legendary Ryu Hayabusa as a reward for completing his trial.

Things suddenly kick off in a serious way, Ryu has to leave for America in a hurry, and series veterans will undoubtedly be pleased to hear that the Hayabusa Ninja Village continues its longstanding tradition of being razed to the ground by demons every other week.

Before long, Kenji joins forces with Kumori, a Black Spider Ninja Clan operative with a penchant for hurling razor sharp kunai into the faces of anyone she deems unpleasant. The catch is that they have to literally fuse into a single body to survive, so while Kenji emerges from this joining as the dominant character, Kumori aids him as a powerful spectral sidekick capable of hurling projectiles and using ninpo magic to annihilate any fiends standing in their way.

I found these two new protagonists to be great, playing off one another as mismatched partners facing impossible odds — one full of zeal and righteousness, the other cynical and pragmatic. They may be original characters, but players familiar with the franchise are likely to recognize certain parallels in their design and combat style right away. Kenji is basically a greener, brasher approximation of Ryu Hayabusa and Kumori carries herself as an infinitely cooler version of Ayane from the Dead or Alive series.

As someone who may or may not be dead, Kumori is also able to step into the Demon Realm whenever Kenji comes across demon statues dotted throughout the stages. These tend to be where the toughest platforming challenges take place, but even though Kumori has to complete her tasks on a strict timer before being recalled, she won’t die if she takes too much damage or drops down a pit which allows for as many retries as the player needs to succeed.

Combat is slick, speedy and satisfying thanks to perfectly responsive controls. Kenji can kill many enemies with a single sword slash, cut through incoming projectiles, or kickflip off nearly every enemy or attack in the game using a technique known as the Guillotine Boost — and it isn’t just an optional extra thrown in to spice things up. Players will be required to frequently make use of it to cross yawning chasms filled with airborne baddies or to bounce their way towards secret areas and items tucked just out of reach.

The other major new addition is the ability to Hypercharge Kenji and Kumori’s attacks by killing specific enemies in sequence or sacrificing a little health, allowing them to slice through most enemies’ defenses to dispatch them in one murderously powerful blow. It’s exceptionally useful, and in order to fully leverage it, players will have to think quickly about the optimal approach to many situations.

It’s important to note that Ninja Gaiden: Ragebound isn’t a metroidvania or a roguelike — it’s a traditional stage-based action-platformer in the vein of the original NES titles. Nearly every stage looks fantastic in a chunky pixel art manner, with plenty of detail and great animation throughout as players follow Kenji and Kumori’s journey through burning temples, mountain pathways, across the tops of high-speed trains and more. I only disliked the design of one stage, a sickly and unpleasant biolab which simply didn’t hold up to the quality of the others.

Also of note is the amount of variations throughout each stage to help spice gameplay up. Whether fleeing from a demon who somehow learned how to operate a bulldozer, speeding across the countryside on a motorbike or having to take cover from powerful explosions in the background of an unfinished construction yard, there are plenty of neat setpieces to help keep things interesting.

The journey may not always be an easy one, but I absolutely loved it. It’s just… Goddamn, my thumb really hurts now.

Given that Kenji and Kumori have fixed stats, players can’t simply level up by killing minions to overcome challenges through brute force. That said, there are numerous Golden Scarabs and Crystal Skulls tucked away in each stage which can be used to purchase items from a shop between stages. Obtaining new projectiles and super arts, and equipping up to two talismans that help or hamper their chances of succeeding in each level can make a real difference.

Positive effects can include healing on chain kills and obtaining Hypercharge attacks from linking multiple Guillotine Boosts together, whereas negative ones may involve not healing at checkpoints or restarting the entire stage upon death in exchange for higher completion ranks at the end. Every stage has a rank associated with it, and challenges can range from trivialities such as deflecting a few projectiles to more challenging ones such as beating Ryu Hayabusa in a duel fresh out of the tutorial.

Make no mistake, Ninja Gaiden: Ragebound can be a tricky game, even on the Normal difficulty setting. However, it also allows players to make the experience as easy or as hard as they like, whether through unlockable weapons and talismans or by using an in-game accessibility menu that can slow down overall speed, reduce taken damage or even make players invincible to pretty much anything other than falling off the map — so while it’s a tough game by default, pretty much anyone should be able to succeed through tweaking various settings. There’s also no antiquated ‘lives’ system looming overhead, and plenty of checkpoints to quickly return to.

In fact, about the only real complaint I have about Ragebound is that there’s no rapid-fire option in the menus for repeated sword slashes. Some of these bosses can take a real pounding, so after a few deaths and hammering away at the melee button like a madman each time, my thumb started to feel somewhat abused. It’s not typically a concern while making headway through each stage, but some bosses have massive health pools to be whittled down, leading to serious physical fatigue.

Aside from that one issue, it’s hard to fault anything about Ninja Gaiden: Ragebound. It’s damn near perfect, and offers an immensely satisfying experience with plenty of replayability — it’s so good, in fact, that after completing it for the first time, I sat down and immediately completed it again on Hard Mode.

Rating: 9 out of 10


Disclosures: This game is developed by The Game Kitchen and published by DotEmu. It is currently available on XBO, XBX/S/PS4/PS5/Switch and PC. This copy of the game was obtained via publisher. Approximately 20 hours of play were devoted to the single-player mode, and the game was completed twice with all achievements earned. There are no multiplayer modes.

Parents: According to the ESRB, this game is rated T and contains Blood and Gore, Mild Language, Mild Suggestive Themes, and Violence. The official description reads: This is a 2D action-platformer based on levels and characters from the Ninja Gaiden universe. Players control small ninjas as they battle enemies (e.g., human commandos, ninjas, demons) in fast-paced combat. Players use swords, thrown weapons, and magic skills to kill enemies. Combat is highlighted by impact sounds, cries of pain, and blood-splatter effects. Some attacks allow players to dismember or behead enemies, and a handful of boss creatures are depicted with exposed organs and/or skinless, flesh/sinewy bodies. Some female enemies are designed with revealing outfits (e.g., low-cut tops, a lot of cleavage). The word “a*s” appears in the game.

Colorblind Modes: There are no colorblind modes available.

Deaf & Hard of Hearing Gamers: This game offers subtitles. All dialogue is delivered through text. The subtitles can be altered and/ or resized, though seemingly not enlarged. This game is fully accessible.

Remappable Controls: Yes, this game offers fully remappable controls.

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17 Comments

  1. velva48

    This review highlights some intriguing aspects of Ninja Gaiden: Ragebound, especially the blend of acrobatics and combat. It’s interesting to see how the game evolves while staying true to its roots.

  2. kamrynbreitenberg

    Absolutely, the combination of acrobatics and combat really adds a fresh dynamic. It’s also fascinating to see how the developers are balancing nostalgia with new gameplay mechanics to attract both veteran fans and newcomers.

  3. willmsjolie

    You’ve made a great point about the balance of nostalgia and innovation. It’s interesting to see how the game retains the series’ iconic style while also introducing new elements that could appeal to a broader audience.

  4. lgraham

    the game manages to honor its roots while introducing fresh mechanics. The blend of classic Ninja Gaiden elements with new gameplay features really keeps it engaging for both veterans and newcomers alike. It’s a tricky balance, but they seem to have pulled it off well!

  5. vtorp

    You’re right! The balance between nostalgia and innovation really sets this game apart. Plus, the acrobatic combat adds a whole new layer of strategy that challenges players in exciting ways. It’s great to see such creativity in the franchise!

  6. ghalvorson

    Absolutely! The way the game integrates classic elements with modern gameplay really enhances the experience. It’s impressive how the acrobatics not only look stylish but also impact strategy in combat.

  7. ceasar.johns

    I completely agree! The balance between nostalgia and innovation is impressive. Plus, the fluidity of the combat really makes the acrobatics feel even more rewarding. It’s a great way to keep players engaged!

  8. lacy.hirthe

    Absolutely! The fluidity of the gameplay really enhances the overall experience. It’s interesting how the developers managed to keep the classic elements while introducing new mechanics that feel fresh.

  9. price.dianna

    I completely agree! The fluidity definitely adds to the excitement. It’s also fascinating how the game encourages players to experiment with different combos and techniques, making each playthrough feel unique.

  10. jaleel14

    Absolutely! The fluidity really enhances the gameplay experience. It’s intriguing to see how the game balances fast-paced action with strategic combat elements, making each encounter feel unique.

  11. douglas.tamara

    You’re right, the fluidity makes a huge difference! It’s fascinating how the game combines acrobatics with combat mechanics, creating a unique rhythm that keeps players engaged. The emphasis on skillful chaining of moves really sets it apart from other action games.

  12. pemmerich

    Absolutely! The way the game rewards players for mastering those combos adds an extra layer of depth to the combat. It’s like a dance, and every move feels impactful. Plus, the art style really enhances that fluidity!

  13. zmayert

    I completely agree! The combo system really enhances the gameplay experience. Plus, the fluidity of the animations makes executing those moves feel incredibly satisfying. It’s definitely a game that keeps you coming back for more practice!

  14. gia.hoeger

    Absolutely! The fluidity of the animations makes every move feel satisfying. It’s impressive how the game encourages players to master those combos for a truly immersive experience. Each successful chain really adds to the sense of accomplishment!

  15. schoen.shanny

    Absolutely! The fluidity of the animations makes every move feel satisfying. It’s impressive how the game maintains that balance between combat and acrobatics, really enhancing the overall experience. Plus, the attention to detail in the environments adds another layer to the gameplay, making exploration just as exciting as the fights!

  16. carrie28

    Absolutely! The fluidity of the animations makes every move feel satisfying. It’s impressive how the game balances its fast-paced action with intricate combos, allowing players to really showcase their skills. Plus, the level design encourages exploration, adding another layer of depth to the gameplay.

  17. agustin49

    I completely agree! The attention to detail in the animations really enhances the gameplay experience. It’s also interesting how the game balances the fast-paced action with strategic elements, making every encounter feel unique.

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