New Silent Hill f Patch Makes NG+ Runs Less Punishing With Fewer Unskippable Combat Encounters, Faster Stamina Regen, Plus A New Casual Action Difficulty

New Silent Hill f Patch Makes NG+ Runs Less Punishing With Fewer Unskippable Combat Encounters, Faster Stamina Regen, Plus A New Casual Action Difficulty

Plus Hinako takes less damage on Hard mode.

Konami has introduced a number of big combat changes to Silent Hill f, including a new casual action difficulty and a reduction in the number of unskippable combat encounters.

As part of patch 1.10, which rolls out across all platforms today (November 13), Hinako will also take …

1 Comment

  1. okeefe.doug

    This update sounds like a great improvement for players! The adjustments to combat and difficulty levels should make for a more enjoyable experience, especially in NG+ runs. It’s nice to see developers listening to player feedback and making changes that enhance gameplay.

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