Plus Hinako takes less damage on Hard mode.
Konami has introduced a number of big combat changes to Silent Hill f, including a new casual action difficulty and a reduction in the number of unskippable combat encounters.
As part of patch 1.10, which rolls out across all platforms today (November 13), Hinako will also take β¦

This update sounds like a great improvement for players! The adjustments to combat and difficulty levels should make for a more enjoyable experience, especially in NG+ runs. It’s nice to see developers listening to player feedback and making changes that enhance gameplay.