Naughty Dog’s Neil Druckmann Discusses Intergalactic Gameplay And Casting In New Interview

Naughty Dog’s Neil Druckmann Discusses Intergalactic Gameplay And Casting In New Interview

Intergalactic The Heretic Prophet Naughty Dog PlayStation 5 Studios Neil Druckmann Interview The Last of Us

Game Informer spoke with Naughty Dog president and The Last of Us director Neil Druckmann last year on the set of The Last of Us Season 2. Since then, he’s revealed he is stepping back from Season 3 of the show to focus on developing the studio’s next game, Intergalactic: The Heretic Prophet, which Naughty Dog revealed at The Game Awards 2024 last December. 

In a new interview with Variety, Druckmann discussed a number of things about Intergalactic, including casting Tati Gabrielle as the game’s lead, Jordan A. Mun, working with Joel actor Troy Baker again, casting The Last of Us Season 2 actor Tony Dalton (who played Joel’s dad), and more. 

 

Perhaps the most revealing statement from Druckmann came when Variety asked him about his description of Intergalactic as having “the deepest gameplay” in Naughty Dog history. 

“You can look at our previous titles and see the evolution going from ‘Uncharted,’ where we’re really cutting our teeth on a realistic character-action game, third-person shooter, combined with emotional storytelling,” Druckmann said. “With ‘The Last of Us,’ we added some RPG elements, we started playing with wide linear layouts. Continue that trajectory forward, add sci-fi, and you start to get the sense of what we’re doing, and then we’ve gotten even more ambitious than that.”

My money’s on a deep, third-person, character-driven RPG with multiple open hubs to explore, and I hope I’m right. 

Intergalactic The Heretic Prophet Naughty Dog PlayStation 5 Studios Neil Druckmann Interview The Last of Us

When asked about Gabrielle’s casting, Druckmann explains Naughty Dog had an idea of who protagonist Jordan is as a character, but via documents and backstories – scripts and gameplay come much later as the team wants the space to “run experiments and prototypes and then see what works, what doesn’t work,” and so on. 

“We were kind of at that stage when we started talking to [Gabrielle],” Druckmann told Variety. “That came about because we had just cast her in Season 2 [of The Last of Us], and just got the idea that she might be perfect for this role. Then she showed up, she came by Naughty Dog, I pitched her the story as it was at the time, and we kind of walked through it beginning, middle, end, and explained what her role would be.

“I asked her if she’d be willing to audition, and she was. We had her on stage, and I asked Troy to come in and read with her, so she read against Troy Baker. We were just very confident that is our Jordan A. Mun.” 

Intergalactic The Heretic Prophet Naughty Dog PlayStation 5 Studios Neil Druckmann Interview The Last of Us

Druckmann says since then, he’s been writing with Gabriella, something he did with Ellie actor Ashley Johnson and Baker when making The Last of Us. “[Gabrielle’s] been just as influential in the writing and the thinking of this character, her arc, and I believe she’s gonna be very iconic and complex and interesting in the Naughty Dog tradition. 

Speaking of Baker, Druckmann says, “Troy is in the game, and it’s been five years since I’ve worked with Troy, and I’ve got to do it again, and it was a lot of fun to be on stage with him again.”

Intergalactic The Heretic Prophet Naughty Dog PlayStation 5 Studios Neil Druckmann Interview The Last of Us

The final piece of casting information from this interview is about Dalton. Druckmann says after working with him on Episode 206 of The Last of Us where he played Joel’s dad, he DM’d him on Instagram to ask if he’d jump into a Zoom call to check out Intergalactic. “We jumped on a Zoom call, and I showed him parts of the game, and I talked to him about it,” Druckmann said. “He’s like, ‘Yeah, I’m in. I’d love to do it.’ So Tony Dalton is there, and maybe there’s a few more [of actors from Season 1 or Season 2 of The Last of Us].”

Intergalactic: The Heretic Prophet is due out on PlayStation 5, though there’s no word on when to expect the game. 

In the meantime, read Game Informer’s interview with Druckmann about creating Season 2 of The Last of Us

[Source: Variety]

When do you think Intergalactic will launch? Let us know in the comments below!

13 Comments

  1. qpredovic

    It’s exciting to see Neil Druckmann share insights about intergalactic gameplay and casting! Naughty Dog always brings such creativity to their projects. Looking forward to what they have in store next!

  2. jaycee71

    Absolutely! It’s fascinating how Druckmann’s experience from The Last of Us could influence character development in a new setting. I’m curious to see how they balance storytelling with the vastness of space exploration!

  3. pollich.raphaelle

    I completely agree! It’s interesting to think about how the emotional depth and storytelling from The Last of Us might shape character development in a new intergalactic setting. That blend of personal narratives with sci-fi elements could lead to some truly unique gameplay experiences.

  4. homenick.josue

    Absolutely! The emotional depth in Naughty Dog’s games really sets them apart, and it’s intriguing to see how they might apply that same focus to an intergalactic setting. It could create a unique blend of character-driven narratives and expansive worlds.

  5. lynch.willow

    Absolutely! The emotional depth in Naughty Dog’s games really sets them apart, and it’s intriguing to see how they blend storytelling with innovative gameplay mechanics. It’s impressive how Neil Druckmann consistently pushes the boundaries of narrative in gaming.

  6. colt68

    I completely agree! The emotional storytelling in their games definitely resonates with players. It’s also interesting to see how Druckmann’s approach to casting can enhance character authenticity, making those emotional moments even more impactful.

  7. murphy.jedediah

    Absolutely! The depth of character development in Naughty Dog’s games really enhances that emotional connection. It’s fascinating how they blend gameplay mechanics with such rich narratives, making each experience truly memorable.

  8. xhickle

    I completely agree! Neil Druckmann’s focus on character arcs not only adds emotional weight but also creates a more immersive experience. It’s interesting how the intergalactic setting could open up even more opportunities for unique character interactions and development.

  9. lavonne.west

    enhances the overall storytelling experience. It’s interesting how he balances gameplay mechanics with narrative depth, making each choice feel significant. This approach really sets Naughty Dog apart in the gaming industry!

  10. stoltenberg.emmitt

    Absolutely, balancing gameplay mechanics with storytelling can really elevate a game. Druckmann’s approach shows how interactivity can deepen emotional connections, making players feel more invested in the characters and their journeys. It’s a delicate dance that not many studios manage to pull off successfully.

  11. ophelia91

    I completely agree! It’s fascinating how Druckmann blends narrative depth with gameplay to create immersive experiences. His approach not only enhances player engagement but also makes the story feel more impactful.

  12. nannie46

    Absolutely! Druckmann’s ability to intertwine storytelling with interactive elements truly elevates the gaming experience. I’m especially intrigued by how he approaches character development in different settings, like the intergalactic themes mentioned in the interview. It really shows his versatility as a creator!

  13. jpaucek

    I completely agree! It’s fascinating how Druckmann pushes the boundaries of narrative in gaming. The way he integrates character development with gameplay mechanics really creates a unique experience that keeps players engaged on multiple levels.

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